I would have been happier if trash mobs dropped even 1 Philo stone each instead of increasing the stones bosses drop and adding gil drops, I guaran-damn-tee you the whole dungeon would be cleared then.
I would have been happier if trash mobs dropped even 1 Philo stone each instead of increasing the stones bosses drop and adding gil drops, I guaran-damn-tee you the whole dungeon would be cleared then.
Now we the battle classes can smash those crafters with a bag of gil and shut their swaggering about being richer by crafting.
Hell ya i'm happy. What's there to be upset about?Monsters are dropping gil like it is raining 24/7 now.
So are you happy now?
Your cries for making trash killing worth something actually happened and now people can cover their repair bill every run by killing a few trash and make a profit by killing all trash mobs now.
If you read my post I constantly give money to friends. But yea sure I buy lots of gear for my alt class and classes I plan on leveling. It's nice not worrying about money
Edit: Also we only sell 2 nights a week. Wish I could do it more but time constraints :/
Last edited by Arcturius; 10-17-2013 at 05:59 AM.
Gil drops from dungeon mobs is awesome and a much needed change /agree.
However, it will still take 150-200+ AK/WP runs (depending server) to afford a single HQ 2 star crafted item.
Battle classes can now afford repairs and tele fees but getting rich this way is not going to happen any time soon. Sure I can sell philo items as well but...those are dropping in price every day as more people farm them; crafted items, in turn, are still the same price or more now even though....2.5k gil per run vs 600k->1.2 mill gil for one item. Yea...that's going to require a whole lot of dead mobs.
Last edited by sasakusaku; 10-17-2013 at 06:36 AM.
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