Before I start this list, a little introduction about who I am as a player. If you don't care, then just skip this little paragraph. I've been playing MMOs since Runescape in 2003. Since that time I have dedicated 80% of my free time into online gaming (sad? opinionated.) and I have played practically all of the MMOs out there. I know what MMOs I have played that have been great and what made them great, and I know what MMOs I've played have bombed and why they bombed. Before I delve too deep into this, let's begin with the things I think should be fixed in order to make this game great.
I do not hate or even dislike this game, I merely think that it isn't GREAT or REVOLUTIONARY like I'd come to expect a game from Square-Enix to be. It could be with a few small additions or fixes, and I just want to share some things that I think SE should considering looking at in order to reach the goal that they've originally wanted to get to. The way things are, it caters far too much to casuals or lazy players like most new MMOs have started to do, which is leading to the decline in all new MMOs. Things that shouldn't be far too easy to achieve ARE far too easy to achieve, if you know what I mean.
(BEFORE REPLYING : I am aware that a lot of this stuff has been said in other threads, but I feel that in order for the devs to truly see these things and care, they need to be said over and over by various people.)
- Make FATEs give less exp and more gil
- Make dungeons give more exp to make them a better form of exp than FATEs for the time they take compared to FATEs
- Put more emphasis on learning your current class DURING leveling to 50 instead of powerleveling to 50 and not knowing your class's job
- More gear variety and more gear stat variety
- Make materia actually worth-while by increasing difficulty during the leveling process
- Make crafting gear more worthwhile by doing above ^
- Doing the above 2 things will help stabilize the in-game economy ^
- After making dungeons a better source of exp, stop allowing cross-server groups for dungeons.
- Put in more class/job specific quests besides the guild ones
- Reward players for questing and monster-farming in groups to develop more sense of a community instead of soloing everything except dungeons
- As hard as this will be to do, increase map sizes. Add in more variety when adventuring from one place to another
- Make it possible to die from falling
- Add more depth to combat skills. The rotations are far too static for their own good at the moment
- Give different monsters more variety than stronger stats and different names/cosmetics
- Put more depth into character creation settings
I am aware that this is a lot of work to be done, but I think that by the time people's 90 day or 180 day subs run out, a good amount of these things could easily be implemented. I am also aware that there are more things that need to be done, but at the moment these are all of the things I could think of. Feel free to add more things to the thread and I'll add some more to the list.
(This is in reference to a bullet point that I removed, about only being able to queue for duty finder while you're in the map of the dungeon you want to queue for.)
Valid point, but this is part of the reason it's so quick to hit level cap. I'll be adding more a detailed explanation for this in a few minutes when I finish the second post, but for now I hope this'll suffice. I have yet to play an MMO where you can just be sitting in an area no where near the dungeon you want to run and place yourself in a queue for it. And then you STAY in that same map and then be instantly shot into the dungeon with a group you've had zero contact with prior. THEN WHEN YOU'RE DONE IT PUTS YOU ALL THE WAY BACK ON THE OTHER SIDE OF THE WORLD. What? There comes a point when things are convenient and then when things are just straight catering to casuals and lazy players.
But I suppose since this one bullet point is already making people rage about the entire list, i'll just remove it. I just think that the way the duty finder is now, it caters to lazy/casual players FARRRR too much.
This is exactly the kind of thing that this game needs. There are far too many inexperienced players queuing into difficult dungeons, not doing their job right, and then being bashed for 20 minutes by their party before having the entire party give up.
I suppose I could have worded it better. I meant in a way that if you jump from a super high cliff to a spot with no monsters, you shouldn't live with 1 HP and then quickly regenerate and continue on your way as an insane shortcut. It's already far too easy to get from place to place.
Making it frustrating and making it take more work are far different things. People being too lazy to work for things in MMOs are the reason games keep failing, because they're making it far too easy to get things that shouldn't be far too easy to get.
This is why I added in the second post, the detailed explanations. If you'd go down to the character creation one I added in a note that I could do without it but it'd still be a nice little thing to touch up on, so we can make our characters look a little more like us. For example, Guild Wars 2 character creation and even AIONs are really good at this. But regardless, this isn't nearly as important as a lot of other things.
I don't hate the game, I want to make that clear. In fact I'm enjoying it a lot, but the way it is now I can see that it'll take maybe a few months for a hardcore player to max out the classes and run out of things to do. I just don't want to see another game die that has a lot of potential.