Also forgive me if this was changed, but the last time I played a botanist (October last year), I would hit gathering fatigue within about 5 hours of play. I would then have to wait one or two FULL DAYS of not even touching botanist to be able to level it again.

Fatigue affecting both sp/exp AND chance of success is not acceptable. The other three disciplines only suffer in the form of reduced sp/exp when they hit fatigue; they can keep fighting or crafting. Gathering classes need to stop what they're doing completely.