Yeah I really don't have anything against PLDs either, and I'll agree double pallies works better for turn 2 in case an interrupter screws up. But ya know I'm trying to beat the stigma against my class of choice, it's a futile fight I know, but my group know's I'm good at what I do. Though I'll agree we lack a few things and there is a useless thing we got called "Storm's Path"

Warriors do lack utility, I can't say slightly more DPS is a true utility. But when done right we can shine as good as pallies.

Little tip for any warriors that do go into coils, save your inner beast for emergencies, keep your Wrath stacks at 5 so healers won't have such a hard time keeping you up. And on Turn 2, the way my group goes, the ADS gets the slashing resistance buff, so using Inner Beast is quite pointless, as the highest I've gotten back was 1.1k HP and that was off a crit with Maim up.