Quote Originally Posted by Zakard View Post
yea i also notice ID animation seem a bit longer compared to a simple rotation with BS-TS-snap.for the tp cost it wasnt a problem so far.
Keep in mind that the positioning of the skill is "locked" once the animation starts, you can start moving once the skill has started. I.e. you can start ID animation and begin moving immediately to flank and you'll get full rear potency on ID even though the animation may actually finish while you're at flank.

But yeah, overall the animation for ID is a bit longer than i'd like.