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  1. #1
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    When your GCD begins to go under 2 seconds, impulse drive animation is too long to warrant using it anymore. Not only is the animation an issue, you will drain your TP real quick using ID in conjunction with your DoTs, which all 3 including fracture do more damage than any other skill you have.
    (1)

  2. #2
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ephier View Post
    When your GCD begins to go under 2 seconds, impulse drive animation is too long to warrant using it anymore. Not only is the animation an issue, you will drain your TP real quick using ID in conjunction with your DoTs, which all 3 including fracture do more damage than any other skill you have.
    yea i also notice ID animation seem a bit longer compared to a simple rotation with BS-TS-snap.for the tp cost it wasnt a problem so far.
    (0)

  3. #3
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    DK-TS-Demo/SP-ID/ToD-ID/Fr-ID
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  4. #4
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zakard View Post
    yea i also notice ID animation seem a bit longer compared to a simple rotation with BS-TS-snap.for the tp cost it wasnt a problem so far.
    Keep in mind that the positioning of the skill is "locked" once the animation starts, you can start moving once the skill has started. I.e. you can start ID animation and begin moving immediately to flank and you'll get full rear potency on ID even though the animation may actually finish while you're at flank.

    But yeah, overall the animation for ID is a bit longer than i'd like.
    (0)

  5. #5
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Shyle View Post
    Keep in mind that the positioning of the skill is "locked" once the animation starts, you can start moving once the skill has started. I.e. you can start ID animation and begin moving immediately to flank and you'll get full rear potency on ID even though the animation may actually finish while you're at flank.

    But yeah, overall the animation for ID is a bit longer than i'd like.
    yes i know shyle but when you use 2xID back to back.....the long animation is another story.

    between i come up with another rotation on trash that seem interesting.

    DK-twin-demo-DK(debuff applyed)-twin-snap-BS-ID-twin-snap(or demo not sure) DK-twin-snap(or demo if not applyed on other rotation)
    with this rotation,debuff/buff are up all the time
    basicly,its the same simple rotation but,using ID instead of true strike.it got 30 more potency so non crit is higther then true strike and if it crit,way higther dmg but....true strike have 5% crit chance so because of that reason im not sure if this rotation is better
    (0)