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  1. #11
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by TzarChasm View Post
    Bloodclaw, you're sort of missing an important point here: lots of people don't find FATE grinding to be fun. You're basically riding from area to area to engage in (typically) two-minute AoE spam festivals against trash mobs before riding back to town to watch for the next spawn. I'd argue that one of the reasons people are grinding them to 50 so quickly is because they're a boring chore, and frankly, we want to get it over with as quickly as possible. Dungeons are a MUCH better training ground for learning skill rotations and figuring out the mechanics of your job. They offer better boss fights, varying fight mechanics that train you in situational awareness, and respectable loot as a reward. What they don't do is pay out nearly enough experience....
    I see your point, but I would still say drop everything's exp generation except for dungeons to make them more appealing
    (0)

  2. #12
    Player
    NZ_Player's Avatar
    Join Date
    Aug 2013
    Posts
    111
    Character
    Side Kick
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    uh

    approx 1k per kill x how many you reckon there are in there + completion bonus+more completion bonus if someones new...


    thats a whole lot of xp, just not spoonfed at an overtuned rate for minimal effort
    (0)
    .111958 percent shy

  3. #13
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    They nerfed DD exp not because it gave tons of xp, but because of the aggression towards players that were trying to "complete the objectives".
    And yes more ways to level up are necessary.
    (0)

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