I see your point, but I would still say drop everything's exp generation except for dungeons to make them more appealingBloodclaw, you're sort of missing an important point here: lots of people don't find FATE grinding to be fun. You're basically riding from area to area to engage in (typically) two-minute AoE spam festivals against trash mobs before riding back to town to watch for the next spawn. I'd argue that one of the reasons people are grinding them to 50 so quickly is because they're a boring chore, and frankly, we want to get it over with as quickly as possible. Dungeons are a MUCH better training ground for learning skill rotations and figuring out the mechanics of your job. They offer better boss fights, varying fight mechanics that train you in situational awareness, and respectable loot as a reward. What they don't do is pay out nearly enough experience....
uh
approx 1k per kill x how many you reckon there are in there + completion bonus+more completion bonus if someones new...
thats a whole lot of xp, just not spoonfed at an overtuned rate for minimal effort
.111958 percent shy
They nerfed DD exp not because it gave tons of xp, but because of the aggression towards players that were trying to "complete the objectives".
And yes more ways to level up are necessary.
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