
What I've experienced from leveling all crafts to 50 is that the more crafts I have at 50, the less I care whether my 80% hasty touch failed or not, because I have enough ways to recover anyway.I've noticed this.
I've been trying to get my DoHs to 50 and while leveling the crafts are becoming easier as in "RNG gods being good with me". In theory leveling up you should only see an increase of how much progress (Crafting) and quality (Control) you get per action and not an increase of success chance while doing items - but I've experienced less failed Hasty Hands as I level up my classes.
It's just weird.
If the RNG is "shared" then it's literally the worst RNG system ever designed by mankind, and I applaud Square Enix for their awful, unintuitive design that only true morons could have come up with.

There's two concepts people confuse. Variance of any event can be rather large and require more sample size, but observerance of extremely unlikely event itself is significant. 1000 in 1 is something you may run into a month. 1 million to 1 is something that has to happen to someone. But 1 billion to 1 or worse odds? If they happened, it's almost certain proof the game's underlying integrity is in question. Now, usually you find out these alleged events are exaggerated, but if you have proof such an event actually happened, the observerance of such an event alone is almost enough proof by itself. If you've a log of 12 consecutive fails at 90% success rate, send it to Square. They'll be very interested in how this is possible.

I used to get frustrated missing 90% so frequently, even in crafting.
I don't really think it's 90% per swing. I think MMO mechanics are far more advanced than they tell you. Yes 90% "typically".... how many times have you had 3 HQ hits at 15% in a row for example.... the pendulum seems to swing in both directions good and bad. I've had X 90% chances fail and get frustrated and then just as I'm about to do something else, the HQ hits will repeat at very LOW odds. Just something to think about.
What if the engine keeps a 90% "Average" and a 15% "Average" HQ over your session etc....
Total speculation but for how much 90% seems to fail in a row or 4 of 5 swings, 5 in a row, 2 out of 4 ..... etc... good odds that they don't just calc 90% per swing or try in crafting.
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