I've said this in another thread, but the alternative is everyone's NQ and HQ drops increase. As a result, you see more HQ stuff eventually sift out all NQ items in the market. If HQ items become standard issue, you might as well throw away any NQ stuff, because it won't be worth selling.
A lot of people start crafting for the extra income. Increased NQ and HQ gathering rates will ensure inflation, especially combined with the increased exp after the patch, which means more people are leveling up DoL/DoH classes.
I think the best solution would be to split the adventuring classes and the gathering/crafting classes, or limit the number of crafting classes you can level up (specializing). It makes it so that people have to rely on other people. This IS supposed to be an MMO, right?

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