
Originally Posted by
PiedPiper
I don't get this fixation on "if you don't want to loose it don't die or don't eat it." If i'm not eating it, i'm not buying more of it, so... yeah. That doesn't really solve anything.
Lets look at progression consumption.
Doing Turn 4 porgression, striving for that first win, One of the nights, we did a 3 hour block and I used up 16 of my food. So about 5 and hour, or 2.5 per half hour. I would have bought half as many personally, but I'm 1.0 rich. I have gil to burn so idgaf.
Non legacy players in my group? They could maybe afford 1 or 2 nice pieces and mostly used trash or none. If, hoever, I told them "we are going to raid for 3 hours, so you need 6." That's a nice, fixed amount they can sell a potash and know they are raid ready. If just one of them does it, you've made up for my lost buisness. Accross my fc, very few peopel are eating on every boss pull, we really aren't contirubiting to the market, precicely because it feels like wasted gil.
If you knew you bought x time with your purchase, you'd buy more of it as an average player. Its not about what the hardcore players do, they/we are always gonna do that. The market, however, is going to largely dependo n decisions of more casual / less xcore players. Knowing you can expect teh buff of food for a fixed time -- just as you do now on crafting and gathering--encourages more players to use it, resulting in more buys, resulitng in more vibrant economy.
As others have pointed out, if you know you aren't oging to die, there is no point in eating the food to start with so that just kills the point of cul being in the game (other than repairing my pumpkin head I guess <.<)