• Cooldowns dont activate straight away - Again, if a cooldown has some kind of animation, the effect does not activate until the cooldown is finished. A good example of this is Hallowed Ground for paladins. When you click the ability the paladin will perform an animation, despite the spell being an instant cast. There is a window of about 1 second when the animation is playing that you can be killed because you dont have the immunity buff, but the cooldown is consumed, and in a situation where Hallowed Ground is going to be useful (when you are near death) this can be a real pain in the neck.
  • Revive Animation - After being revived, players are bound on the spot for a few seconds because of the animation. A lot of the time players are revived then instantly die from not being able to avoid AoE attacks.
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