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  1. #1
    Player
    Payadopa's Avatar
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    Mar 2011
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    2,336
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    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71

    The direction XIV is heading

    What I really don't understand is:

    Why is SE doing everything they can to alter the game to something that people don't seem to want? Especially the XI fraction. I'm all for a new approach if it's fun and dandy but XIV can't be called that in my oppinion, sadly.

    I don't think this game must copy everything that is XI, but then again the things XIV did so far aren't exactly what I hoped for.

    While we even had a poll stating that must people who currently play this game come from XI, and even the devs said they want to develop for fans of XI firstly, then fans of MMOs and lastly for players in general, why can't I see this?

    Some things that come to mind (while probably each of them is a minor annoyance, in total they make me feel as if I'd rather not want to see what XIV is going to become) are
    stuff like the removed caracter collision (now I do feel even more like a ghost), the aggro indicator (where is the adventure in knowing everything beforehand?), quests (XIV's missions) that are not only easy but soloable (maybe this changes after r26?) and so on. There are more things like that but I think you get the idea by now.

    Maybe I'm wrong with what I stated above so I hope I can find some enlightment with an upcoming discussion. What are your thoughts about it? Thank you!
    (0)
    Last edited by Payadopa; 03-08-2011 at 10:58 PM.

  2. #2
    Player
    Rhianu's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    I have no opinion on the character collision issue one way or another, but I personally like the aggro icon and the Sidequests, even if I do think they both could use a significant amount of improvement.

    Ever since Tanaka got booted off the team, the game has taken a turn for the better! Even FFXI is getting better now, too, with a new director in charge.

    Hiromichi Tanaka just never really understood how to listen to players.
    (0)
    Last edited by Rhianu; 03-08-2011 at 10:58 PM.
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  3. #3
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    FFXI was a niche-game that failed to continue to attract customers due to the fact it was challenging to get into and required a huge amount of actual work before you could call it fun.
    The things you stated were just minor inconveniences that have been alleviated, you'll get used to them in time and they really aren't that big a deal considering how much fuss is being kicked up.
    (0)

  4. #4
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    Not everyone share the same opinion. Collision it's good for realism purposes, but start to get annoying on the long run. Aggro indicator it's just mehhh, but doesn't affect the game very much and the sidequests are just all right, but need some adjusts. But overall I think they are going to the right way.
    (0)

  5. #5
    Player
    Kirith's Avatar
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    Mar 2011
    Location
    Gridania
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    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    It's a complex topic. After all, they decided to make a whole new game when the best choice was clearly to remake FFXI, which has a fantastic atmosphere but runs on an obsolete engine and overall lacks modernity.
    It would have been easy to make it almost the same, then tweak single features bit by bit....

    Instead, without having an extensive experience with mmorpgs, they decided to make a new game as they saw fit, following some evidently wrong and arbitrary ideas. They cannot transform it into FFXI-2 now, so they gotta deal with making it new while still nailing the atmosphere old FFXI players are asking for.

    It's pretty hopeless, imo.
    (0)

  6. #6
    Player
    Neptune's Avatar
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    Mar 2011
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    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Bring character collision back or make it on by default, I say. It should appeal to:

    Players > MMO fans > Final Fantasy fans > people that have diarrhea > FFXI players

    in that order.. for a great game!
    (0)

  7. #7
    Player

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    Mar 2011
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    Kashuan [ limsa ]
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    11
    Well nothing is perfect....i agree that some things could be better but....for one, if youre going to make a game, MAKE IT BETTER THAN THE LAST.

    at the very least, they shouldve known what type of content to have b4hand from developing ff11.
    ive stuck with this one primarily because i DID play 11 and i recognize that the devs are admitting faults and also making up for them as they go along...its not something ppl who paid 60$ for want to hear...but they could have just as easily gave up and went the way of APB mmo where it failed almost INSTANTLY lol.

    so i have to respect that....i ALSO respect that withing this mistake, theyre not charging anyone any $$$ for now.
    another point you have to give props for. is it ideal? course not...but better than them giving up and them dropping it.
    with the way the game looks (visually now) if they add ff11 type content to get us going, and then switch it up with the new content im happy.

    oh and PS....character collision...i KINDA agree but...the other day, i was in uldah trying to make my way into the adventurers guild and there were atLEAST 40 ppl on the front steps...i dont think i wouldve been able to get inthere otherwise.

    the icon that represents hostile targets....YEAH i do agree it takes away from the "OMG wtf just one shotted me!? " but it kinda also helps lol.


    just my .02
    i have about....ohhh say...15 games more or less on standby, brand new , in the wrapper waiting for me ....and FF14 just keeps a callin lol.
    (0)

  8. #8
    Player
    Kirith's Avatar
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    Mar 2011
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    Gridania
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    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Sephr View Post
    FFXI was a niche-game that failed to continue to attract customers due to the fact it was challenging to get into and required a huge amount of actual work before you could call it fun.
    The things you stated were just minor inconveniences that have been alleviated, you'll get used to them in time and they really aren't that big a deal considering how much fuss is being kicked up.
    Perhaps you failed to notice that FFXI was a highly successful game. It had its ups and lows and it never approached WoW player numbers, but it was still one of the most successful mmorpgs around. Heck, it still is...maybe.
    (0)

  9. #9
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    I love the irony of so many FFXI players wishing for FFXI-2 (god knows why, that game was horrid for the first 4 years - I was there for at least half of that and pretty much play because friends were) and yet moaning that things like an aggression icon removes the sense of adventure.
    If you're asking for the same game, there is no sense of adventure, you're too set in your ways.
    (0)

  10. #10
    Player
    Kirith's Avatar
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    Mar 2011
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    Gridania
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    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Sephr View Post
    I love the irony of so many FFXI players wishing for FFXI-2 (god knows why, that game was horrid for the first 4 years - I was there for at least half of that and pretty much play because friends were) and yet moaning that things like an aggression icon removes the sense of adventure.
    If you're asking for the same game, there is no sense of adventure, you're too set in your ways.
    Maybe it was horrible *for you*, i'm pretty sure many thousands of others enjoyed it, like myself. And yes, aggression icons remove the chill of hugging a cliff slope hoping that giant gobbue isn't aggressive...

    No one is asking for the "same game", but for a game with a similar atmosphere and features. To at least start with conserving the features that we liked in FFXI before making arbitrary choices everywhere, which is what they are continuing to do almost blindly.
    (0)

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