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  1. #1
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    Mar 2011
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    Limsa Lominsa
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    I'll agree that we need more party-based content, but I think we can rest assured that kind of stuff is on it's way after the battle system restructure. they've said they're going to cut group sizes to 4 and 8 so that pretty much demands rebalancing of just about all party-based content before the update and means theyre likely to be making things with that system in mind (aka. the first dungeon due in 2 months or whenever).

    After all, they decided to make a whole new game when the best choice was clearly to remake FFXI
    Also, I was addressing this in my post before, so yes, people do want FFXI-2 for some unknown reason.
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  2. #2
    Player
    Kirith's Avatar
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    Mar 2011
    Location
    Gridania
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    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Sephr View Post
    I'll agree that we need more party-based content, but I think we can rest assured that kind of stuff is on it's way after the battle system restructure. they've said they're going to cut group sizes to 4 and 8 so that pretty much demands rebalancing of just about all party-based content before the update and means theyre likely to be making things with that system in mind (aka. the first dungeon due in 2 months or whenever).

    Also, I was addressing this in my post before, so yes, people do want FFXI-2 for some unknown reason.
    I never said i want FFXI-2. I just said that considering the game they had when they started making FFXIV the best idea was to remake FFXI and not to risk with another mmorpg.

    As you said, FFXI was pretty bad in the start, but it had a certain charm that kept people disliking it, yet still playing it for years. It almost didn't have casual players while WoW is mostly composed of casual players. I played dozens of mmorpgs and felt FFXI had one of the best communities ever in a game because of that fact alone.

    So, the best thing to do would have been to remake that game while making it more casual player friendly, which they KNEW they had to do, but still didn't. Too much greed, i guess, wanting to milk players twice with two games. Now they have one game that is too old to be competitive and another that is too misled to be appealing.
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  3. #3
    Player
    AmyRae's Avatar
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    Mar 2011
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    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Kirith View Post
    I never said i want FFXI-2. I just said that considering the game they had when they started making FFXIV the best idea was to remake FFXI and not to risk with another mmorpg.
    For a guy who doesn't want FFXI-2, you sure seem to push for it. A lot.

    But the market has spoken on this issue. MMO sequels fail. EQ2. Asheron's Call 2. Lineage 2. They all paled in comparison to their prequels. Why would a player give up their mature, leveled character loaded with hard-fought treasures in a content-rich world just to start again in a very similar, barren world at level 1? Fact is, it doesn't hold the interest of veterans for long who quickly crawl back to the comforts of their old game.

    This is why Blizzard didn't make a WoW2, but tried their remade-world Cataclysm expansion instead. They're trying to avoid a sure-fire disaster.

    Likewise, FFXI-2 is not the best thing SE could have done. It's actually the worst.
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  4. #4
    Player
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    Mar 2011
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    3,208
    For those wanting character collision back. Please really think hard about these things.

    This is from DCUO another mmo with character collision.
    1 players can/will block doorways either by accident or do it on purpose to troll or flame other players. Or even go as far as hold players hostage in protest. (is an on and off happening in dcuo)

    2 this is from ffxi
    Players in ffxi would go afk in random locations. More offten in the doorway to the mog houses. I've ran into several doors in Jeuno on the servers Lakshmi and Garuda that a wall of players would block it.

    If ffxi had Character collision I wouldn't beable to enter the MH's in Jeuno at all. And I would bump into alot of random afk bazaar. And heaven forbid rollan-mart. Try moving around in there.

    It was a good move to remove it. DCUO is annoying for having it.
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  5. #5
    Player

    Join Date
    Mar 2011
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    212
    The whole "agro" icon annoys me. We don't loose exp... why the hell does it matter if you get attacked by a mob because it agros?

    Sort of reminds me of how they changed the whole agro system in 11 to prevent trains. You take out some of the excitement and fun. But i might be in the minority.

    They should of taken what they learned with 11 and made a new game. Not decide to try everything new, rush to bring it out in a crappy beta like state then piss off their community for months on end. I'm happy they are working on it now... but i've already been told by most of my friends who bought it at release that they are done.. and a MMO without your friends is just a waste of time and money.
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  6. #6
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    Mar 2011
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    3,208
    Any chance someone can post a pic of the aggro Icon? I'm waiting on the ps3 version since my pc died when I tried installing ffxiv.
    I don't mind the direction its heading. I just want to be able to play the game.

    For my personal opinion is this.
    As a lurker of many fansites, I come to the conclusion that no one will be happy with ffxiv. It seems everyone has a high standered for new mmo now a days. Due to: they're long time mmo gamers, or been on an established mmo for a long time. Alot of recent mmo releases have bellied up after their initial launch.

    So far nothing is "good enough" when it comes to ffxiv. And this kinda makes me sad. You guys on fansites wanted quests for more lore and story. All I seen was how "bad" said quests are due to having no cs or poor rewards. Heck, many posters on fansites expected sp reward for quests. I love how the dev team is taking baby steps adding in a lil at a time while fixing/ changing things. I just hope it will be "up to par" soon so the ps3 version is out.
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  7. #7
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    Mar 2011
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    Quote Originally Posted by Payadopa View Post
    What I really don't understand is:

    Why is SE doing everything they can to alter the game to something that people don't seem to want? Especially the XI fraction. I'm all for a new approach if it's fun and dandy but XIV can't be called that in my oppinion, sadly.

    I don't think this game must copy everything that is XI, but then again the things XIV did so far aren't exactly what I hoped for.

    While we even had a poll stating that must people who currently play this game come from XI, and even the devs said they want to develop for fans of XI firstly, then fans of MMOs and lastly for players in general, why can't I see this?

    Some things that come to mind (while probably each of them is a minor annoyance, in total they make me feel as if I'd rather not want to see what XIV is going to become) are
    stuff like the removed caracter collision (now I do feel even more like a ghost), the aggro indicator (where is the adventure in knowing everything beforehand?), quests (XIV's missions) that are not only easy but soloable (maybe this changes after r26?) and so on. There are more things like that but I think you get the idea by now.

    Maybe I'm wrong with what I stated above so I hope I can find some enlightment with an upcoming discussion. What are your thoughts about it? Thank you!
    I totally agree, I am afraid for what FFXIV is becoming also.

    I don't want FFXI, in fact I have a deep loathing for that game in many ways, but even FFXI would be better than what the game is turning in to. I am not satisfied with the direction the game is taking. Last patch they did more harm than good; removing mob behaviours, adding aggro-indicators, removing character collission... effectively making the world more lifeless and stale than it already is.

    If anything they should be going further with those ideas, not removing them entirely. People are always asking for more interesting mob behaviours (migration, fleeing, mob-to-mob agrression), and yet their answer is to remove it all entirely becomes sometimes it is a mild inconvenience? Convenience isn't the answer when you have to sacrifice immersion.

    I just want this game to be better, and i can't see that with the new direction they are taking the game. They are turning it into FFXI/WoW, what with the class-name changes and isntanced zones.

    Those games are old and outdated, and if they go further down this path, then I am definitely not following them.
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