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  1. #1
    Player

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    Mar 2011
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    Limsa Lominsa
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    896
    I love the irony of so many FFXI players wishing for FFXI-2 (god knows why, that game was horrid for the first 4 years - I was there for at least half of that and pretty much play because friends were) and yet moaning that things like an aggression icon removes the sense of adventure.
    If you're asking for the same game, there is no sense of adventure, you're too set in your ways.
    (0)

  2. #2
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Sephr View Post
    I love the irony of so many FFXI players wishing for FFXI-2 (god knows why, that game was horrid for the first 4 years - I was there for at least half of that and pretty much play because friends were) and yet moaning that things like an aggression icon removes the sense of adventure.
    If you're asking for the same game, there is no sense of adventure, you're too set in your ways.
    Maybe it was horrible *for you*, i'm pretty sure many thousands of others enjoyed it, like myself. And yes, aggression icons remove the chill of hugging a cliff slope hoping that giant gobbue isn't aggressive...

    No one is asking for the "same game", but for a game with a similar atmosphere and features. To at least start with conserving the features that we liked in FFXI before making arbitrary choices everywhere, which is what they are continuing to do almost blindly.
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  3. #3
    Player

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    Mar 2011
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    11
    Quote Originally Posted by Sephr View Post
    I love the irony of so many FFXI players wishing for FFXI-2 (god knows why, that game was horrid for the first 4 years - I was there for at least half of that and pretty much play because friends were) and yet moaning that things like an aggression icon removes the sense of adventure.
    If you're asking for the same game, there is no sense of adventure, you're too set in your ways.
    FFXI was anything but horrid. SE should have taken FFXI as a template for implementing FFXIV. I'm not saying make an FFXI-2 game but use the concepts that worked in FFXI to build on FFXIV. As of right this moment even after the "patches" FFXIV needs far more structuring and content to even come close to being acceptable as an MMORPG by FF standards.

    I just feel that SE underestimated the expectations of it's core players and rushed a game that is needless to say unfinished, despite the fact that it is an MMORPG and there will always be content added and changes made. Bottom line is that SE did not prepare a game that lives up to the standards of what is expected by thier core player base.
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  4. #4
    Player
    Zezlar's Avatar
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    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Neptune View Post
    Bring character collision back or make it on by default, I say. It should appeal to:

    Players > MMO fans > Final Fantasy fans > people that have diarrhea > FFXI players

    in that order.. for a great game!
    No wonder FFXIV is going down the can. >< This makes me sad
    (0)

  5. #5
    Player

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    Mar 2011
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    Kashuan [ limsa ]
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    11
    Well nothing is perfect....i agree that some things could be better but....for one, if youre going to make a game, MAKE IT BETTER THAN THE LAST.

    at the very least, they shouldve known what type of content to have b4hand from developing ff11.
    ive stuck with this one primarily because i DID play 11 and i recognize that the devs are admitting faults and also making up for them as they go along...its not something ppl who paid 60$ for want to hear...but they could have just as easily gave up and went the way of APB mmo where it failed almost INSTANTLY lol.

    so i have to respect that....i ALSO respect that withing this mistake, theyre not charging anyone any $$$ for now.
    another point you have to give props for. is it ideal? course not...but better than them giving up and them dropping it.
    with the way the game looks (visually now) if they add ff11 type content to get us going, and then switch it up with the new content im happy.

    oh and PS....character collision...i KINDA agree but...the other day, i was in uldah trying to make my way into the adventurers guild and there were atLEAST 40 ppl on the front steps...i dont think i wouldve been able to get inthere otherwise.

    the icon that represents hostile targets....YEAH i do agree it takes away from the "OMG wtf just one shotted me!? " but it kinda also helps lol.


    just my .02
    i have about....ohhh say...15 games more or less on standby, brand new , in the wrapper waiting for me ....and FF14 just keeps a callin lol.
    (0)

  6. #6
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Man i hug the walls hoping that aggro mob i know is aggro wont start walking in my direction, the dread hasnt changed. Now I'm just sure it wants to kill me.

    and I know people who wont play this thinking that'll be too much like XI.
    XI may have had good features but it punched casual players right in the crotch, repeatedly.
    (0)

  7. #7
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Nephera View Post
    Man i hug the walls hoping that aggro mob i know is aggro wont start walking in my direction, the dread hasnt changed. Now I'm just sure it wants to kill me.

    and I know people who wont play this thinking that'll be too much like XI.
    XI may have had good features but it punched casual players right in the crotch, repeatedly.
    The point is conserving the food atmosphere and features, while making its core mechanics more friendly and modern. FFXI follows a very old mmorpg concept...
    (0)

  8. #8
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    And aggressive mobs took the hit to make the game more friendly and modern.
    (0)

  9. #9
    Player
    Payadopa's Avatar
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    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Nephera View Post
    XI may have had good features but it punched casual players right in the crotch, repeatedly.
    Yeah, that's what I do like about XIV but only to a degree. Like I said, I have the feeling that it won't stop with an aggro indicator, so to speak. lol

    And yes, soloable quests do bother me. It's definately not like I want to wait another 3 hours just for a party of six so I can finally head out and battle some dragons but not needing a party at all... it's not very MMO-ish.
    (0)
    Last edited by Payadopa; 03-08-2011 at 11:28 PM.

  10. #10
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Payadopa View Post
    Yeah, that's what I do like about XIV but only to a degree. Like I said, I have the feeling that I won't stop with an aggro indicator, so to speak. lol

    And yes, soloable quests do bother me. It's definately not like I want to wait another 3 hours just for a party of six so I can finally head out and battle some dragons but not needing a party at all... it's not very MMO-ish.
    Thats true, but think of it this way: there's always content you'll only be a-

    Well ok there SHOULD always be content you can only be able to do with a group, but not being able to find one shouldnt hinder a player's progression.

    I definately prefer grouping, i feel the combat flows a lot better in a group than it does solo. But my linkshell isnt very active.
    (0)

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