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  1. #1
    Player
    Xlree's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Xlree Stick
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50

    Black Mage Rotation Theory

    Stat Weights

    Int -> Acc(440) -> Crit -> Determination -> Spell Speed -> Vit


    Basic Single Target Rotation
    • Pre Cast Thunder III before the tank pulls (If you miss this chance go with Thunder II)
    • Raging Strikes + Swiftcast + Fire III (Use Fire III before raging strikes for maximum uptime)
    • Fire (Untill you are around 20% MP)
    • Blizzard III (This will take you to Umbral Ice III for MP regeneration)
    • Thunder II (Reapply only if needed otherwise I'll use Blizzard I untill MP is full)
    • Fire III
    • Fire (Untill 20% MP)
    • Repeat Rotation


    Single Target Rotation w/ Flare (Situation Dependent if Swiftcast + Transpose are off CD)
    • Pre Cast Thunder III (Use before the tank pulls otherwise use Thunder II)
    • Raging Strikes + Fire III (Use Fire III before raging strikes for maximum uptime)
    • Fire (Untill 20% MP)
    • Flare
    • Convert
    • Swiftcast + Flare
    • Transpose
    • Blizzard III (This will take you to Umbral Ice III for MP regenration)
    • Thunder II (Reapply only if needed otherwise I'll use Blizzard I untill MP is full)
    • Fire III
    • Fire (Untill 20%)
    • Repeat Basic Single Target Rotation

    Basic AOE Rotation
    • Quelling Strikes + Fire III (Use Fire III before Quelling Strikes for maximum uptime)
    • Fire II (Untill 20%)
    • Blizzard III (This will take you to Umbral Ice III for MP regeneration)
    • Blizzard II
    • Fire III
    • Fire II (Untill 20%)
    • Repeat AOE Rotation

    AOE Rotation w/ Flare (Situation Dependent if Swiftcast + Transpose is off CD)
    • Quelling Strikes + Fire III (Use Fire III before quelling strikes before Fire III for maximum uptime)
    • Fire II (Untill 20%)
    • Flare
    • Convert
    • Swiftcast + Flare
    • Transpose
    • Blizzard III ( This will take you to Umbral Ice III for MP regeneration)
    • Blizzard II
    • Fire III
    • Fire II (Untill 20%)
    • Repeat Basic AOE Rotation


    Tricks of the Trade
    • Only cast Fire III at the start of a rotation or coming from Blizzard III. Fire is your primary spell to be casting for maximum damage.
    • Flare is a great tool to be used for burst phases. Make sure swiftcast + transpose are both up when you know a burst phase is coming!
    • If you have a FireStarter proc up when you are casting Blizzard III + Thunder II instead of using that proc in Umbral Ice III take the time to cast Transpose so you will go into Umbral Fire I. This will allow your free instant cast Fire III to do about 300+ more damage.
    • Casting Thunder is great to use after going into Umbral Ice III. The cast time allows for all of your mana to come back before heading back into your fire rotation.
    • Always weave in your firestarter and thundercloud procs!


    Useful Keybindings

    /macroicon "Sleep"
    /ac Sleep <Focus>

    This macro is used to keep your primary tab target on the main boss while being able to sleep any adds.

    /macroicon "Apocatastasis"
    /ac Apocatastasis <mo>

    This macro is used to cast this buff on any raid member that needs it at a particular moment without you having to tab to them. (A must for T5!)

    /macroicon "Aetherial Manipulation"
    /ac "Aetherial Manipulation" <focus>
    /ac "Aetherial Manipulation" <mo>

    This macro has two parts. The first being a focus so you can focus an ally party member and always jump to them. The second part is for if you don't have focus set and need to jump to any random member at a certain time.

    /macroicon "Quelling Strikes"
    /ac "Quelling Strikes" <me>
    /ac "Raging Strikes" <me>

    This macro allows for a single button for two buffs. I do have both on my keybinds, but sometimes it nice to have to only hit one button.

    /macroicon "Eye for an Eye"
    /ac "Eye for an Eye" <tt>

    This macro allows for you to not have to tab target the eye for an eye spell. Since it primary used on your main tank you will not have to tab to him.

    /macroicon "Virus"
    /ac "Virus" <focus>
    /ac "Virus" <t>

    This macro lets you set a focus and always use virus on that target. I find this macro most useful for T5
    (4)
    Last edited by Xlree; 11-30-2013 at 02:45 AM.

  2. #2
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Cool post. Personally I dont start off with T3. I go B3 > Swiftcast > T3 > RS >F3> dat F1 spam, mainly so F3 costs less and my MP bar is full when I start the fire. If it's a boss that may be difficult I'll RS before T3. I never use t2 either. i know it's a shorter initial cast time, but I'm okay with a second for initial cast for the amount of more chances at thundercloud (man i love me some thundercloud) at 340 pot. To each his own.
    (0)

  3. #3
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    I'm already doing exactly what the OP posted. Thanks for the confirmation
    (0)

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    My single target and single target with Flare is fairly similar, except I use Swiftcast with Thunder 3 to start on the non-Flare rotation. I also don't think it's worth casting Thunder 2 at any point because the DoT damage of Thunder 2 is lower than Thunder 3. (at least when I observed it without any buffs it was) This might require some more testing on my part just to confirm though.

    I also did an AK with another BLM last night where we just practically only did Flare spam on groups of 3 or more mobs. Stuff dies pretty quick.

    Swiftcast + Fire 3 > Flare > Convert > Flare > Transpose > Fire 3 > Flare > Repeat at Transpose
    (0)
    Last edited by Orophin; 10-16-2013 at 07:11 AM.

  5. #5
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Orophin View Post
    My single target and single target with Flare is fairly similar, except I use Swiftcast with Thunder 3 to start on the non-Flare rotation. I also don't think it's worth casting Thunder 2 at any point because the DoT damage of Thunder 2 is lower than Thunder 3. (at least when I observed it without any buffs it was) This might require some more testing on my part just to confirm though.
    T2 and T3 do same dot damage.

    Quote Originally Posted by Orophin View Post
    I also did an AK with another BLM last night where we just practically only did Flare spam on groups of 3 or more mobs. Stuff dies pretty quick.

    Swiftcast + Fire 3 > Flare > Convert > Flare > Transpose > Fire 3 > Flare > Repeat at Transpose
    So what do you do when you get to "Repeat at Transpose"? You just stand around doing nothing for 10 seconds while transpose comes off of cooldown? Or you wait 10 seconds for Astral to fall off then normal MP regen ticks? Because you're certainly not getting MP back any other way
    (0)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  6. #6
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    For pure single target with raging strikes, you can (and should) use convert while still in astral mode. This will prolong the fire phase to last just as long as raging strikes so you're not wasting half of raging strikes casting the mediocre B3/T2or3/F3 filler while MP is regening. Raging and convert happen to have the same cooldown timer as well. Also, you shouldn't apply raging strikes until after F3 as F3 with no astral buff is quite weak. This is especially true if you use your ST rotation that includes Flare. In that rotation that you posted, you waste 3.5 seconds of Raging Strikes while you are casting an unbuffed (no astral stacks) Fire III.... thats a baddie habbit.

    I know you'd like this to be the 'end all arguements' BLM rotation thread but that simply cannot exist without accurate parsers.

    Cheers.
    (0)
    Last edited by dragonflyseksparade; 10-16-2013 at 07:20 AM.

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I thought it was proven to just use Thunder III over thunder II. Has this been proven to be better to use?
    (0)

  8. #8
    Player
    Xlree's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Xlree Stick
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I thought it was proven to just use Thunder III over thunder II. Has this been proven to be better to use?
    Thunder II and Thunder III have the same dot damage, but Thunder III is a slightly longer cast time. In the long run you are going to be wasting time when you could just be doing Thunder II and getting back into your fire rotation. As to why I choose Thunder I over Thunder II is the fact that it does more damage and when going from Umbral Fire III to Umbral Ice III to allows me to get all of my MP back instead of Thunder where it could possibly only give 70%.

    Quote Originally Posted by dragonflyseksparade View Post
    For pure single target with raging strikes, you can (and should) use convert while still in astral mode. This will prolong the fire phase to last just as long as raging strikes so you're not wasting half of raging strikes casting the mediocre B3/T2or3/F3 filler while MP is regening. Raging and convert happen to have the same cooldown timer as well. Also, you shouldn't apply raging strikes until after F3 as F3 with no astral buff is quite weak. This is especially true if you use your ST rotation that includes Flare. In that rotation that you posted, you waste 3.5 seconds of Raging Strikes while you are casting an unbuffed (no astral stacks) Fire III.... thats a baddie habbit.

    I know you'd like this to be the 'end all arguements' BLM rotation thread but that simply cannot exist without accurate parsers.

    Cheers.
    I do use convert to stay into fire longer, but a lot of the end game content in this game require phases of burst. In that regard I hang onto the flare combo. Also raging strikes is also questionable when to use if you know a burst phase is coming up. The rotations listed were meant to simply be very basic everything is subject to change in a fight. None of these rotations are "end all" they are just meant to help players get a general rotation down pat.
    (1)
    Last edited by Xlree; 10-16-2013 at 07:33 AM.

  9. #9
    Player
    Allesasi's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    189
    Character
    Allesasi Phoenix
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    what is precast?
    (0)

  10. #10
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Allesasi View Post
    what is precast?
    He just means start your cast before the enemy is engaged. It's basically telling you to get a headstart on your cast time.
    (0)

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