For adding Gil drops in dungeons.
Maybe my days of being poor will be over by the time I get my Darklight set.
That's all I really wanted to say.
Bye now.
For adding Gil drops in dungeons.
Maybe my days of being poor will be over by the time I get my Darklight set.
That's all I really wanted to say.
Bye now.
Thanks for listening to the majority.
Gil drops are a good addition, indeed. Helps with the repairs a bit.
I mostly clicked this thread because your name is fascinating, long, and entertaining. Good day.
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Also thank you for not making AK harder/longer as a certain noob kept claiming they would.
Oh, and I read that Miners get an XP boost of some sort.
Thank you for that as well.
As it was previously, there was no real way of getting money into the economy. The systems in place were a great way of getting gil out of the economy, teleporting, repair fee's, taxes, ect. however there was no real way of getting money into the economy previously. The main story and Fates only provide a small amount of gil that enter's the economy, and often times leaves it just as quickly as it enters. This change was basically meant for the economy to grow at a healthy rate. Could you imagine a few months down the line when there is very little gil in the economy so teleports and taxes were a big concern of players because the circulation of gil just wasn't there.
Now if only gil could actually be used for something other than teleports and repair fees.....no gear is really worth buying now because darklight gear is so similar and offers no real sideways progression.
I also approve of this. i am now not slowly losing gill from repair and TP costs, they not only even out now but still come out on top even after 1 run.
I still remember I suggested this.
http://forum.square-enix.com/ffxiv/forums/667#threads/91962?p=1275867#post1275867
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