What I am saying is if you do fates on a level capped character you should get more seals and gil out of it since you no longer get exp.
What I am saying is if you do fates on a level capped character you should get more seals and gil out of it since you no longer get exp.
More seals is fine. Seals are pretty useless/plentiful anyway, but if there was ever a reason to grind them, it'd be a nice perk for someone trying to grind them on a max level, whereas leveling people will max out of seals just running them for the EXP anyway.
Level another Class so you are getting something out of it besides seals.
I think that is rather a design choice, not something that "should" happen.
While you may feel you're losing out on something you're entitled to, that's just how the game is designed. I'm against this. I'm also against having quest experience converted to gil if you hand in quests at 50.
All that is going to do is continue to strain particular zones because it attracts more people grinding FATEs for the money+gil. Currently a level 50 would only grind FATEs for seals and leave after that. And level 50s sweeping through lower level quest mobs? That's just going to cause lowbies (which would include other 50s who level new classes) trouble.
So I'd rather FFXIV keep this design. There are Leves and crafting to make money. And if people insist they don't want to touch that part of the game, then perhaps some hard data on how much they pay for a week's repair versus how much allegan coins they get, would be more persuasive than a simple "xxx should be".
I'd actually rather see FATE grinding money to be less than 10% efficiency of money made from crafting. Yes it's a choice, but nobody ever said all choices should be equal, and the fact that FATE leveling is so much faster than other means is just testament that Square Enix has designed the game so that our choices have consequences.
It may simply be that if you don't gather/craft, you can't make money.
Also remember 2.1 they seem to want to introduce "daily quests", it may very well be a form of minimal wages for people who only want combat content.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I like the idea, most MMOs put this system in place pretty quickly, allowing things like daily quests to reward a proportionate amount of currency instead of the XP reward.
http://www.resonatefc.com
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