There is no cap change nor was there ever any indication there would be.
There is no cap change nor was there ever any indication there would be.


The primals should have drop more philosophy and mythology, and ifrit battle should get an increase. It would add more options to the tome grinding. If you already have the weapon from each one of the primal for your main job (assuming ONE main job) - there is not much incentive to do it again. Unless you level arcanist which give you 2 jobs to choose from. Or go back and level ALL jobs I suppose - FATE grinding over and over and over again lol....
So basically people will now move on to farm Praetorium, which was faster than CM anyways.
Nothing has changed. 100 tomes every 20 minutes for a total of 7200 tomes for full DL and relic. Or 1440 minutes, about 24 hours of grinding per each DL+relic.
Getting 3 classes ready for coil will take you 72 hours of grinding. 72 hours of farming praetorium.
You would think they would realize that the problem is that philosophy costs are too steep, but whatever. They can tank their own game by making people repeat the same content so much to even do raid content that the game becomes a stale chore.
Last edited by Crescent_Dusk; 10-16-2013 at 03:20 AM.

in that case see you guys next update
They also changed the layout in WP, most likely to prevent speedrunning since more players will be doing the dungeon now. You now have to kill some tonberrys to get oil for the locks. They also changed the location of some monster packs and added/removed some of them. Overall it's a nice change.
Yes, all changes i fully like. WP is a real good way now to get the daily grind done fast. For CM&Preatorium i dont see any reason anymore though. Why farm CM for 100 stones for 30 min when theres WP for 100/30 stones for 30 min. I could see it valid to upper the reward here to 120 P-stones.
Can WP really be done in 30 mins ? By a DF group?..

Yup.
Depends on the DD types and everyone's average equipment levels, but I had a DF WP group yesterday which was under 30mins (though we had a few hairy moments with Stalkers) and another that wasn't far off it.
Is pretty easy on newly-leveled players too since you can run it in your AF and not feel undergeared. On my very first run through WP the team I was in decided I should try tanking/kiting every single mob in the last boss fight (including the slashers) whilst wearing generic AF, a level 45 'Goblin Longsword' and a bunch of white level 49 accessories. Took us a few tries to get it down properly, but it worked in the end.
The Stalker mechanic is the only thing that makes the Dungeon slightly tricky and you can avoid them most of the time by pulling the trash mobs to specific areas. The First boss is very easy. The Second boss just needs you to kill ads quickly and have everyone in your team be prepared to run around a bit whenever they get targeted. Even the last boss is relatively straightforward (assuming that your Tank understands the concept of staying in the center and the DDs only let Rancor stack 3-4 times... I really can't recommend the "kite-everything" strategy!)![]()
It's nice they made WP more worth doing. It's kind of a fun dungeon and a lot of times i find groups who are stuck on the second boss so i pop in and help them so fun to get more out of it than just feeling like i did a good deed.
The fun thing about being a WHM is that the adds on second boss are nothing now. Somebody said to me "Why aren't you just using cleric stance and holy?" And i never looked back XD. Holy on cleric stance is hilarious i kill them quicker than most DD's.


Yeah, I'm really liking the WP changes, too. I ran it a lot pre-2.05 just because I preferred the atmosphere to dungeons like CM and AK. Nobody was in a rush (well, no more a rush than necessary when you're being hunted, haha), and I while I did run with new players from time to time, no one was ever rude or obnoxious when somebody messed up. We usually had a good laugh, fixed the mistake, and got on to the next part. It was actually funny on my first 2.05 run, when the healer didn't notice the new mechanic and kept trying to open the gates at the end for about a minute without the oil, haha! The Stalker was practically on top of us when we killed the right Tonberry and got through.
Hopefully none of that changes now that it drops myth tomes. After running it over twenty times and never having the group break up or fail to complete it, I'd hate to see some of the first groups I join in DF resemble those in AK or CM.
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