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  1. #41
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jahaudant View Post
    Edit: You can view market history directly from the sell menu on your retainer. Icon in the top right. You're welcome.
    well I'll be damned about the retainer... Didn't fully understand them in Ver.1 and now they are much easier but damn why did they have to make AH so complicated and non-universal? I appreciate the information.

    In regards to shorter GCD, yes the pace of skills would be faster but you do not have to increase monster speed to match player speed. In the many games i've played including WoW & GW2 monsters always attack slower than players. The point with the GCD in addition to the other factors such as linear gearing and builds is that it simply does not allow a broader spectrum of gameplay. It controls your style.. Which has hurt other games in the past. War now is stuck as tank (and a lesser tank at that) when they could be somewhat of a dps role before, or a killer tank, now that got screwed up. I actually thought it was nice warrior could follow 2 a bit of dps or tank. ANYWAY.. GCD isn't the major issue and like I said they can leave it as is, but they need to fix the other problems. The other problems + GCD as a player coming from other games that ARR is supposed to be modeled after.. is annoying. I want to see what changes will be coming in patch 2.1 to see what direction the game is going with all the feedback they would have gathered from launch till then.
    (0)

  2. #42
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rivienne View Post
    I have to disagree here. You seem to have latched on to the various time delays inherent in skills as the problem, but the bigger problem is the inability of players to react fast enough. You can agree with this right? You think it is because of skill delay/positional lag, but by and large it isn't. It comes from the drawing lag I mentioned earlier, which is an object prioritization problem.
    Anyway, I agree we should try and point out the game flaws, but I would far rather they fixed real fundamental technical issues, before they started looking at the behaviour of existing skills or the GCD.
    Wouldn't drawing priority be more of an issue in FATEs where you don't see the monsters, rather you see the players? aka "Culling" - But yes that is also an annoying issue. I read a dev post they plan to change that, but it was a major issue in GW2, if they modeled ARR after that as well, I thought they would have seen the issues it presents.. anyway. From what i've read and see the #1 main issue with titan is landslide #2 weight of the land #3 bombs. I've been knocked off when i ran to the other side of titan.. and got knocked off in that direction.. I mean really? that's not even logical/realistic. If you get hit with 1 weight or boulder there is a good chance you won't die and possibly could be raised. But with landslide it's /gg if ur off the edge. So I'd have to say it's the refreshing position issue. So I discovered if i weave back and forth I can actually stand in landslide's path and not be hit because the game would have still registered me weaving to the side before landslide.. which isn't logical because im clearly standing INSIDE landslide's path lol I mean c'mon just doesn't make sense.

    There are a lot of things to be fixed, would be a list. But most of them, I don't think are major, but im not a programmer. But stuff like tab targeting needs to be fixed as well.. Idk I feel like this is mostly a complaint thread but I just wish the dev would fix this stuff and Im hoping they do. We'll see what happens with patch 2.1
    (0)

  3. #43
    Player
    makii's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Luny Lulune
    World
    Phoenix
    Main Class
    Conjurer Lv 31
    Quote Originally Posted by Mujen View Post
    The "new-agers"... It seems as time goes on the english player base gets more and more cynical, meme oriented, & less helpful.
    That's not just gamers, it's the whole internet nowadays. Welcome to the sad but true reality.
    (0)

  4. #44
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Insomnius View Post
    @ Eclair_Xysha: To be honest, I think a lot of the western rudeness stems from mainly Americans, not so much Europeans (which I am American, before anyone gets all upset).
    Please do not generalize. I have spent much of my adult life traveling the world; China, Japan, Korea, Taiwan, Malaysia, Singapore, Australia, Austria, Switzerland, Italy, Turkey, and Canada. I find that people are people no matter where you go. You are as likely to run into a rude European or Aussie as you are a rude American. Asian cultures are a bit different on the surface, but as I said people are people. While cultures are different; I find people that would generalize in such a fashion have not spent a extended time immersed in foreign cultures. I spent weeks or months in these places (I recommend them all), and I think if you did you would see we are more similar than we are different. That includes propensity towards rudeness.
    (0)
    Last edited by Lstkaws; 10-16-2013 at 10:23 PM. Reason: Spelling

  5. #45
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Insomnius View Post
    Why do people blame WoW ... /snip
    This post wins. WoW has nothing to do with this issue outside of the fact that it made the genre of MMOs more popular. Granted, the pace at which WoW moved in comparison to its competitors is a large part of what drove that popularity but pacing is not the issue. The issue is that there will always be people in the world that have a "me first" attitude and a "go! go! go!" approach to whatever it is that they're doing; it doesn't just happen in MMOs. WoW did not create these people, these people started playing WoW. Now that this genre is more popular and more accessible by a larger audience (for those who don't know, internet access has greatly improved since EQ/UO), these types have people have begun playing games like FFXIV. As such, we must coexist with these players and do what we can to avoid, ignore, or mitigate their impact on our game experiences regardless of how frustrating it can be at times.
    (2)

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