Quote Originally Posted by Rivienne View Post
I have to disagree here. You seem to have latched on to the various time delays inherent in skills as the problem, but the bigger problem is the inability of players to react fast enough. You can agree with this right? You think it is because of skill delay/positional lag, but by and large it isn't. It comes from the drawing lag I mentioned earlier, which is an object prioritization problem.
Anyway, I agree we should try and point out the game flaws, but I would far rather they fixed real fundamental technical issues, before they started looking at the behaviour of existing skills or the GCD.
Wouldn't drawing priority be more of an issue in FATEs where you don't see the monsters, rather you see the players? aka "Culling" - But yes that is also an annoying issue. I read a dev post they plan to change that, but it was a major issue in GW2, if they modeled ARR after that as well, I thought they would have seen the issues it presents.. anyway. From what i've read and see the #1 main issue with titan is landslide #2 weight of the land #3 bombs. I've been knocked off when i ran to the other side of titan.. and got knocked off in that direction.. I mean really? that's not even logical/realistic. If you get hit with 1 weight or boulder there is a good chance you won't die and possibly could be raised. But with landslide it's /gg if ur off the edge. So I'd have to say it's the refreshing position issue. So I discovered if i weave back and forth I can actually stand in landslide's path and not be hit because the game would have still registered me weaving to the side before landslide.. which isn't logical because im clearly standing INSIDE landslide's path lol I mean c'mon just doesn't make sense.

There are a lot of things to be fixed, would be a list. But most of them, I don't think are major, but im not a programmer. But stuff like tab targeting needs to be fixed as well.. Idk I feel like this is mostly a complaint thread but I just wish the dev would fix this stuff and Im hoping they do. We'll see what happens with patch 2.1