The problem is they have added both this 2.5 sec GCD along with poor server positional updates.. If ARR was modeled after current top games such as WoW & GW2.. why not have a smooth game and keep the 2.5sec GCD. Why both? ALSO... make skill speed/spell speed worthwhile for classes other than MNK. We're not even going to debate about it's 0.001 effect on GCD and approx 0.006 effect on cast time that's simple math. It's a compounding effect, i'm not singling out GCD alone, but when added to other things, yes it's annoying.. why this longer GCD ontop of latency, skills not firing and positions not refreshing.. it just funnels the problems towards frustration rather than challenging enjoyment. It becomes mercy of the game mechanics rather than obvious player skill. All this crap about memorizing fights is poor design, people do not like to spend lot of time to research fights. Why do you think tanking isn't the most sought role in games? Because you have to understand the fights. DPS is less responsibility & less blame, you can learn the fight easier.
There is no item linkage, no item preview, why do we still have retainers? They do absolutely nothing besides storage, in fact they are more of a hindrance because in order to sell items you have to check the AH for prices and then walk over to your retainer and either remember the pricing or write it down.. More items would be sold if you could goto the AH, lookup prices, even link the item to the search bar for convenience and sell it right then and there. I hardly sell because of this inconvenience. You also have to target the summoning bell amidst a crowd (why do i have to search to hit F12?). Why do we constantly have to click "show online players top" for LS preference? Why can't we see numbers for cooldowns on skills as an option for UI? Sometimes it's hard to see if something is almost off CD depending the skill's color. If the latency issue regarding refreshing positioning was corrected I guarantee we'd see a better success rate for titan HM. It's 2013, we're modeling older games that have already illustrated what's possible and what should/shouldn't be implemented.. why don't we build upon that? If people keep defending/accepting crap, that's what you'll set as acceptable... Why should a company strive to do better if the expectations are low? SE is notorious for letting players struggle to understand their game concepts (both FFXIV & FFXI). How about adding % to the hover tooltip for stats... what does 520 crit rate mean exactly? what does 50 spell speed mean? (heck make spell speed worth it also). Why do adds have to rape healers for regen effects when they are fresh spawns? This is clear for Garuda HM when her adds spawn. It's just a long list of things that add up.. it's not "hey 2.5 sec GCD is the issue with the game" it's an accumulation & unless you can step back and look at the overall picture, instead of analyzing 1 aspect, you're missing the picture completely.