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  1. #1
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    So why is latency even an issue in FFXIV? Only when people started to do titan they discovered latency issues? No it's because that's when latency issues actually counted heavily. Prior to titan latency issues got you hit with abilities, in few cases killed. Adding 2.5 GCD when "modeling" other games which mostly have <2sec GCD skills (WoW, GW2, etc.) is one way to be unique and provide a slower pace to the game - a uniqueness. But then why ADD low server-side refresh rates and hidden internal casts to 'instant" skills. Not to overload the servers you say, but what about the countless other games that do NOT have this issue? this has been beaten to death in other threads. So the new solution is Memorization > Skill. lt's create a "workaround" for poor design and then tell those who don't feel they should work around a poor design, "noobs" or "L2P".. Memorization > Skill. Also cutscenes in dungeons.. goes back to ver.1 as an issue. 2.5 sec will be felt in pvp - this isn't a pvp game.. thanks.. so explain to me why we're getting pvp when we can't even hit moving targets consistenly if you're melee? Our tab-target function is dysfunctional.. basic stuff.. You can't save the preference to show online LS members at top.. you have to click it every time?? Relic are losing their "wow," DL it's prestige.. I mean, what's really going on here? no ESC function to clear typing.. no kick for DF, cant add to primals if someone leaves.. there's other basics. It's a matter of why add so much limitation and then load everything server side. I played ver 1.0 and doing ARR, just want to have a game to play, lately online-games are dissapointing and technology is only advancing.. it doesnt make sense.
    (0)

  2. #2
    Player
    Sath's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Yakeru Asurada
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    the GCD is a non issue, and the cast animations are a non issue, learn your class, and/or ask for tips, and stop your porn downloads to fix lag. If ppl are dying because you had to move and were GCD'd, heal them earlier or let them know "hey, you know if you stand in that brown circle there, you take alot of damage, so pls dodge it"

    And if "memorization > skill" in this game is the game, imagine how many ppl would bitch if SE set phase 5 to a random rotation if ppl can not master memorizing things.

    but its sounding like, mujen, maybe this isnt the game for you, there are others out there.
    (0)

  3. #3
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Mujen View Post
    2.5 sec will be felt in pvp
    Good lord that was a difficult read, but I did spot it!

    For the love of god can you explain this perceived problem with the current GCD? You ignored my previous post... so much for being helpful and willing to explain.
    (0)

  4. #4
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jahaudant View Post
    Good lord that was a difficult read, but I did spot it!

    For the love of god can you explain this perceived problem with the current GCD? You ignored my previous post... so much for being helpful and willing to explain.
    The problem is they have added both this 2.5 sec GCD along with poor server positional updates.. If ARR was modeled after current top games such as WoW & GW2.. why not have a smooth game and keep the 2.5sec GCD. Why both? ALSO... make skill speed/spell speed worthwhile for classes other than MNK. We're not even going to debate about it's 0.001 effect on GCD and approx 0.006 effect on cast time that's simple math. It's a compounding effect, i'm not singling out GCD alone, but when added to other things, yes it's annoying.. why this longer GCD ontop of latency, skills not firing and positions not refreshing.. it just funnels the problems towards frustration rather than challenging enjoyment. It becomes mercy of the game mechanics rather than obvious player skill. All this crap about memorizing fights is poor design, people do not like to spend lot of time to research fights. Why do you think tanking isn't the most sought role in games? Because you have to understand the fights. DPS is less responsibility & less blame, you can learn the fight easier.

    There is no item linkage, no item preview, why do we still have retainers? They do absolutely nothing besides storage, in fact they are more of a hindrance because in order to sell items you have to check the AH for prices and then walk over to your retainer and either remember the pricing or write it down.. More items would be sold if you could goto the AH, lookup prices, even link the item to the search bar for convenience and sell it right then and there. I hardly sell because of this inconvenience. You also have to target the summoning bell amidst a crowd (why do i have to search to hit F12?). Why do we constantly have to click "show online players top" for LS preference? Why can't we see numbers for cooldowns on skills as an option for UI? Sometimes it's hard to see if something is almost off CD depending the skill's color. If the latency issue regarding refreshing positioning was corrected I guarantee we'd see a better success rate for titan HM. It's 2013, we're modeling older games that have already illustrated what's possible and what should/shouldn't be implemented.. why don't we build upon that? If people keep defending/accepting crap, that's what you'll set as acceptable... Why should a company strive to do better if the expectations are low? SE is notorious for letting players struggle to understand their game concepts (both FFXIV & FFXI). How about adding % to the hover tooltip for stats... what does 520 crit rate mean exactly? what does 50 spell speed mean? (heck make spell speed worth it also). Why do adds have to rape healers for regen effects when they are fresh spawns? This is clear for Garuda HM when her adds spawn. It's just a long list of things that add up.. it's not "hey 2.5 sec GCD is the issue with the game" it's an accumulation & unless you can step back and look at the overall picture, instead of analyzing 1 aspect, you're missing the picture completely.
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