So why is latency even an issue in FFXIV? Only when people started to do titan they discovered latency issues? No it's because that's when latency issues actually counted heavily. Prior to titan latency issues got you hit with abilities, in few cases killed. Adding 2.5 GCD when "modeling" other games which mostly have <2sec GCD skills (WoW, GW2, etc.) is one way to be unique and provide a slower pace to the game - a uniqueness. But then why ADD low server-side refresh rates and hidden internal casts to 'instant" skills. Not to overload the servers you say, but what about the countless other games that do NOT have this issue? this has been beaten to death in other threads. So the new solution is Memorization > Skill. lt's create a "workaround" for poor design and then tell those who don't feel they should work around a poor design, "noobs" or "L2P".. Memorization > Skill. Also cutscenes in dungeons.. goes back to ver.1 as an issue. 2.5 sec will be felt in pvp - this isn't a pvp game.. thanks.. so explain to me why we're getting pvp when we can't even hit moving targets consistenly if you're melee? Our tab-target function is dysfunctional.. basic stuff.. You can't save the preference to show online LS members at top.. you have to click it every time?? Relic are losing their "wow," DL it's prestige.. I mean, what's really going on here? no ESC function to clear typing.. no kick for DF, cant add to primals if someone leaves.. there's other basics. It's a matter of why add so much limitation and then load everything server side. I played ver 1.0 and doing ARR, just want to have a game to play, lately online-games are dissapointing and technology is only advancing.. it doesnt make sense.