
And then you would have people complaining that suddenly there are tons of people running around with gear that they had to "work" for. There's always two sides of it. The way it worked out here is people are complaining because they weren't given enough. Seriously...
Actually that wouldn't make sense. People wouldn't have worked harder for their gear in the past since they were limited to how much myth they had to grind to get it, if they raised the cap everyone would have still grinded to get the same amount of myth for the same items. Now what they plan to do in the future is make myth items cost less, which will make people complain. SE is not a wise game company in this age.

It doesn't make sense, but there's people that get upset about things like that anyways. If something becomes easier to obtain (easier meaning less time to get it in this case) and someone had already gotten it the "hard" way, they are going to complain about it (most likely in General Discussion, where all the rest of the whining goes). There's already people complaining that mining and botany have been made easier.
What I'm trying to say I guess is there's always going to be someone upset. Sure there should have been a little more communication on hotfix details but the only reason people are getting upset about this whole thing is because they were told there were going to be improvements, and the improvements weren't as good as they wanted.
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