

Wow, I guess SE has more power over you than you think. Odd, I'm personally not being physically controlled to play this game and/or grind.
Also, raising Myth Cap = People getting AF2 faster = more complaints about lack of things to do/get. So GG there.
We are forced to grind them to get Myth, I should have clarified. Not my fault that SE released an unfinished game with no real objectives post 50 besides artificial difficulty from limited time based gearing
SE has ridiculously bad English skills, if you haven't noticed yet.



*nod and smile*We are forced to grind them to get Myth, I should have clarified. Not my fault that SE released an unfinished game with no real objectives post 50 besides artificial difficulty from limited time based gearing
SE has ridiculously bad English skills, if you haven't noticed yet.
back on subject:
I wasn't disappointed because it wasn't the 2.1 patch. It was a small quick fix and was never intended to add anything major to it. Sorry to those who expected more.

And then you would have people complaining that suddenly there are tons of people running around with gear that they had to "work" for. There's always two sides of it. The way it worked out here is people are complaining because they weren't given enough. Seriously...
Actually that wouldn't make sense. People wouldn't have worked harder for their gear in the past since they were limited to how much myth they had to grind to get it, if they raised the cap everyone would have still grinded to get the same amount of myth for the same items. Now what they plan to do in the future is make myth items cost less, which will make people complain. SE is not a wise game company in this age.

It doesn't make sense, but there's people that get upset about things like that anyways. If something becomes easier to obtain (easier meaning less time to get it in this case) and someone had already gotten it the "hard" way, they are going to complain about it (most likely in General Discussion, where all the rest of the whining goes). There's already people complaining that mining and botany have been made easier.
What I'm trying to say I guess is there's always going to be someone upset. Sure there should have been a little more communication on hotfix details but the only reason people are getting upset about this whole thing is because they were told there were going to be improvements, and the improvements weren't as good as they wanted.
If they had done that people would have their gear and whine that there is nothing to do.... oh wait people already do that now so I guess SE just can't win to lose.
How much Tombstones of Myth/Phil does AK yield now?

What are you talking about? AK takes the same amount of time as before. If you're talking about the original AK speedruns, those were nerfed long ago and shouldn't be compared to the 2.05 version, which only changed two things (gil drops and amount of tomes).



Hot fixes seem fine to me.
- 100 Philo from AK and WP gives options to stay out of the story dungeons. WP now gives Myth so it's an option for new players/alt classes to get starter gear or fill in gaps while working on mythology, opposed to myth being limited to AK early on. While the gil incentive to go towards repairs are nice, I'm still going to skip certain trash packs if it's allowable. (stuff like the extra hippogryph pack near the beginning of AK, not sacrifice stuff)
- Mining/botany seems to have gotten about a 50% xp increase across the board.
If you thought they were going to increase the amount of mythology per week you're deluded. There's no way SE would allow people to be in full AF2 before Crystal Tower came out.
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