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Thread: DD Nerfed

  1. #121
    Player
    KariArisu's Avatar
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    Kari Arisu
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    Siren
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    Pictomancer Lv 100
    Quote Originally Posted by KittyPr View Post
    it isnt slow enough , i started 2 weeks ago , i dont grind fates and almost at lvl 50 ...
    probably the fastest MMO to reach max lvl , which means tons of people unable to play their class ....

    fates should be something you unlock when you reach 50 with your first character , not something noobs could join
    LEVELING DOES NOT MAKE YOU GOOD AT YOUR JOB. You need to play a job at 50 to learn it. That is all. Modern MMOs that are not Korean Grindfest MMOs are all about endgame, leveling is just a small deterrent and should NOT take very long, especially in a game with multi-classing.
    (5)

  2. #122
    Player
    Redemption's Avatar
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    Xia Lin
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    Lamia
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    Gladiator Lv 50
    Quote Originally Posted by KariArisu View Post
    LEVELING DOES NOT MAKE YOU GOOD AT YOUR JOB. You need to play a job at 50 to learn it. That is all. Modern MMOs that are not Korean Grindfest MMOs are all about endgame, leveling is just a small deterrent and should NOT take very long, especially in a game with multi-classing.
    Mmm, no. I always learn a lot about my job when leveling because I use the skills and observe. Leveling will not teach you all you need to know in play, but it definitely does provide a learning experience.

    In fact this is probably more true here than in many games. The devs have even explicitly stated that they view the leveling portion of the game as a kind of tutorial on how to play. Not that I agree with that philosophy.

    Also disagree with your comment about MMOs being all about endgame and that leveling shouldn't take long. Some mmos are indeed all about endgame, I personally think that is a horrible way to make the game. The game should be fun no matter what level you are and leveling should be an interesting part of the game in and of itself.. else why even have it?
    (20)
    Last edited by Redemption; 11-01-2013 at 01:15 PM.

  3. #123
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    BlaiseArath's Avatar
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    Blaise Destin
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    Sargatanas
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    Arcanist Lv 60
    The story quests for most jobs teach you a bit of how to play your job TBH. I know when i was on SMN I learned real quick how to stay the f**k back and manage my enmity as well as control Topaz on multiple targets. Admittedly the entire aspect of controlling your pet really vanishes Endgame outside of Obey>Contagion but the point remains. At least for GLA/THM quests they teach you how to manage your enmity (Gaining or losing) and core aspects of your job (Getting hate on multiple foes, or say The importance of Fire/Ice affinity).

    Most of the games teaching is through Job quests, and a lot of it is learning through doing as well. but to be perfectly honest doesn't matter how fast DD Is, this game is intended to get you to 50 quickly, no amount of FFXI Nostalgia is going to bring back crab parties (I know, i enjoyed Old FFXI parties too despite their horrific boring grindyness)... That and DD isn't really the problem, as absolutely no FATE will teach you how to play your job.

    Which actually brings me to my next point. Happy they're raising dungeon exp, Hope its worth it.

    Quote Originally Posted by Redemption View Post

    Also disagree with your comment about MMOs being all about endgame and that leveling shouldn't take long. Some mmos are indeed all about endgame, I personally think that is a horrible way to make the game. The game should be fun no matter what level you are and leveling should be an interesting part of the game in and of itself else why even have it?
    Welcome to Modern MMO's, If its not as close to WoW as possible, Companies don't try it... And for good reason, Most people who play these types of MMOs are rather slow and afraid of change in any form... So the game has to be Quick leveling and downright stupidly simple to understand game-play, which people still manage to suck at. I hate it as much as you do but that's Modern MMOs no one wants to try anything new they just want to copy what their study groups say will sell based on other MMOs. Its like the single player market. Companies go for shovel-ware cash grabs based on whats popular at the time, which ironically fails in most cases (*Cough*Capcom*Cough*), but the braindeads at the top of the failing gaming industry still seem to think that continuing down the same path thats leading to companies filing bankruptcy is the key to making money.

    Ahem... Kinda got on a rant there, but yah. Playing it Safe is the name of the game for game companies these days, don't expect any more :\
    (2)
    Last edited by BlaiseArath; 11-01-2013 at 01:25 PM.

  4. #124
    Player
    Sapphic's Avatar
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    Sapphic Meow
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    Odin
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    Quote Originally Posted by BlaiseArath View Post
    Playing it Safe is the name of the game for game companies these days, don't expect any more :\
    Unfortunatelly very very true. As was correctly said "You can't beat WoW by copying WoW" Meaning those who want to play that already are playing that.

    The gaming industry should be the most innovative system in design. But due to various reasons, cost being a big one, higher costs less risks you want to take and new IPs are risky. New concepts are risky, Hence the, for want of a better term, stagnation in innovation especially in within AAA games. Innovation does come from small independent companies.

    Human nature desires the recognisable, to stay within a comfort zone. That also applies to software.
    (3)

  5. #125
    Player
    Mecan's Avatar
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    Zenny Zimba
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    Goblin
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    Thaumaturge Lv 70
    Quote Originally Posted by Camate View Post
    Greetings,

    Since the hot fix that was applied in mid-October, we've been seeing reports that the Dark Devices FATE was adjusted/changed. However, we have confirmed with the Battle team that there have been no adjustments made to this specific FATE during the hotfix or subsequent updates.

    As we've read a few reports from users about what was/wasn't changed, we'd like to get more information to pass along to the dev. team. The best way to do that would be to submit a bug report with as much detail as possible so we can closely examine any issues that may have arisen.
    Simple Answer:

    Before the patch (pre-nerf): Followers spawned instantly after they die.

    Post patch (nerf): Followers now take 3 minutes to spawn after they die.
    (0)

  6. #126
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    There is a similar fate in Natalan in Coerthas, ive seen some people doing it because it still works like Dark Devices does- there's 4 boxes to destroy and FATE mobs that spawn continuously. You can ignore the boxes until the last minute or two and get lots of mob XP.
    (0)

  7. #127
    Player
    KariArisu's Avatar
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    Kari Arisu
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    I never denied that leveling gives a learning experience. However, it is not required. It takes less than 30 minutes to learn to play a job you've never played before at 50. Read each skill, research a rotation, make improvements if you can, etc. The game does not have a vast amount of skills. Even in FFXI, most of us burned jobs from 30 to 99 post-Abyssea and we still played our jobs at the highest skill level. Once you've played the game enough, learning new jobs does not take nearly as long as leveling does.

    Also, you are in denial if you think MMOs are about leveling up. The only time that applies is Korean Grind MMOs. If the goal is to level up, it becomes difficult to design endgame, and is generally ignored.

    Consider it this way, it takes much longer to max every job in XIV than it does to max a single character in any other modern MMO. If you only had to level once, then I would whole-heartedly agree that leveling is too fast. This is not the case, though.
    (0)

  8. #128
    Player
    Nichigo's Avatar
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    Hououin Kyouma
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    Exodus
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    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    Since the hot fix that was applied in mid-October, we've been seeing reports that the Dark Devices FATE was adjusted/changed. However, we have confirmed with the Battle team that there have been no adjustments made to this specific FATE during the hotfix or subsequent updates.

    As we've read a few reports from users about what was/wasn't changed, we'd like to get more information to pass along to the dev. team. The best way to do that would be to submit a bug report with as much detail as possible so we can closely examine any issues that may have arisen.
    Wait...it didn't change? Then why are ppl complaining about it not being spammable? @_@
    (0)

  9. #129
    Player
    Redemption's Avatar
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    Xia Lin
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    Lamia
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    Gladiator Lv 50
    Quote Originally Posted by KariArisu View Post
    Also, you are in denial if you think MMOs are about leveling up. The only time that applies is Korean Grind MMOs. If the goal is to level up, it becomes difficult to design endgame, and is generally ignored.

    Consider it this way, it takes much longer to max every job in XIV than it does to max a single character in any other modern MMO. If you only had to level once, then I would whole-heartedly agree that leveling is too fast. This is not the case, though.
    I never suggested the entire game be about leveling, but that it be an important part of it. Furthermore, thats exactly why it is that way. Where do they say you're expected to have every class leveled? Who is to say that the average player is expected to have no more than 1 class leveled with cross class skills? There is no reason why each class should not take the equivalent time of leveling a single class on another game. Both examples its leveling a single class, just like here the players in those games could level another class by making an alt. Thus, leveling all classes here should be = to leveling an alt of each class in another game.
    (1)

  10. #130
    Player
    Koehai's Avatar
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    Ticaya Aburame
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    Adamantoise
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    Pugilist Lv 50
    Quote Originally Posted by Nichigo View Post
    Wait...it didn't change? Then why are ppl complaining about it not being spammable? @_@
    No, he's saying there was no intended change to it. Therefore the change that undeniably did happen is a fluke/bug.
    (2)

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