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  1. #1
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    296
    Quote Originally Posted by DeadRiser View Post
    Some people still don't understand though.. with how fast it is, people aren't getting a grip on what their job/WS do and what their purpose is in combat. The way you just get them is crazy and pointless. Like Alexia said, they might as well start you at r20 >.>
    This matches my views on the matter. The purpose of leveling is to learn to play the game, and to learn to use your new abilities before you get the next ones. Reaching rank 6 in a single leve after the SP changes just meant I was acquiring abilities faster than I had a chance to even use them, let alone figure out how to use them most effectively.
    (2)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DeadRiser View Post
    Some people still don't understand though.. with how fast it is, people aren't getting a grip on what their job/WS do and what their purpose is in combat. The way you just get them is crazy and pointless. Like Alexia said, they might as well start you at r20 >.>
    I would say that is an issue with leves in genral, the mobs are so easy to kill in almost all the leves it is just a strait out zerg. If SE wants to fix it and make people learn their job they need to add mobs that will slaughter people if they do it wrong... the buffalo NM is a good example, stand in the wrong spot or not know how to tank and that fight can go south fast. Outside that mob everything else in the game is too easy to require strategy to kill.

    At rank 20 I you can actually start making jobs out of the classes, with the abilities from everything. Atm I say most people are still stuck in the mind set that classes = jobs in this game it is obvious by looking at people with like 1 rank 50 and everything else at 10-15. People doing this trully have no idea how gimp they really are.

    Get all the required classes for you job to 20 you can actually start to tank better, dd better, heal better, and so on.
    (1)

  3. #3
    Player
    sketch's Avatar
    Join Date
    May 2011
    Location
    limsa
    Posts
    62
    Character
    Asuna Glow
    World
    Cerberus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Xatsh View Post
    I would say that is an issue with leves in genral, the mobs are so easy to kill in almost all the leves it is just a strait out zerg. If SE wants to fix it and make people learn their job they need to add mobs that will slaughter people if they do it wrong... the buffalo NM is a good example, stand in the wrong spot or not know how to tank and that fight can go south fast. Outside that mob everything else in the game is too easy to require strategy to kill.

    At rank 20 I you can actually start making jobs out of the classes, with the abilities from everything. Atm I say most people are still stuck in the mind set that classes = jobs in this game it is obvious by looking at people with like 1 rank 50 and everything else at 10-15. People doing this trully have no idea how gimp they really are.

    Get all the required classes for you job to 20 you can actually start to tank better, dd better, heal better, and so on.
    the whole lvl via leve quests wasnt gonna work anyhow, there either to easy and not a challange and u end up with players not knowing there class/jobs or there too hard and peeps just spam perticular ones to grind sp cuz the rewards often aint worth the time. while u can tweek them to diff still really doesnt improve them much.
    (0)

  4. #4
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    Join Date
    Mar 2011
    Posts
    768
    I remember when the game first came out I had some pretty nice grind parties in mun-tuy cellars, the mines near ul'dah, and off crabs. Whatever happens I just hope this game doesn't get the treatment FFXI is currently getting (Catering to casuals to the extent of practically giving away the best shit and making exping to max level a breeze).
    (2)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    If the game was like it used to be, I'd still play it. Leves weren't the center focus in the game. Combat isn't bad when you have semi difficult mobs.
    (1)

  6. #6
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 98
    I can't believe I'm saying this, but I agree that R1-20 is too fast. I'd like to spend more time at the R1/R10/R20 camps -- it seems a shame to me that we zoom through the first 20 ranks and spend so little time at the camps for those ranks doing those leves and grinding on the mobs. Not to mention having your progress slow down do dramatically after can be discouraging, IMHO. And this is probably a strange thought, but I kind of feel that making R1-20 so easy and quick doesn't really help with the issue of class uniqueness.

    I don't think it should take more time overall to hit R50, but I think the curve should be evened out a bit. Just my two cents! ^^
    (0)

  7. #7
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Fleur View Post
    I can't believe I'm saying this, but I agree that R1-20 is too fast. I'd like to spend more time at the R1/R10/R20 camps -- it seems a shame to me that we zoom through the first 20 ranks and spend so little time at the camps for those ranks doing those leves and grinding on the mobs. Not to mention having your progress slow down do dramatically after can be discouraging, IMHO. And this is probably a strange thought, but I kind of feel that making R1-20 so easy and quick doesn't really help with the issue of class uniqueness.

    I don't think it should take more time overall to hit R50, but I think the curve should be evened out a bit. Just my two cents! ^^
    The same effect happened in XI a lot before they fixed the XP Curve there.

    1-50 was easy. But as soon as you hit 50 and started going past it XPing was tediously slowed down to drastic levels and as a result a lot of players simply stopped playing that job once they hit 50 and went and leveled the next Flavor of the month job to 50. Once they got all the jobs they thought they liked to 50 and had no other choice they forged past to 75 on their favorite.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
    Player

    Join Date
    Mar 2011
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    26
    Quote Originally Posted by Cairdeas View Post
    I've seen some speedrun videos online of players playing a new character and showing how fast it takes to get a Bare naked rank 1/phys 1 noob character up to 20. with the right set up and in a group it literally takes about 15 minutes from the time you get out of the starting cutscenes to the time you hit rank 10. Then another hour at the most to hit rank 20. This feat in Final Fantasy XI took approximately 10 hours of dedicated play. And most players didn't head to Valkurm til they had atleast 2 jobs to 10 or 15 and had time to farm the gear they needed to perform a job.

    FFXII it took atleast 8 hours of dedicated play to hit the 20's if you were grinding ahead of the story (I know, I faught Alarunes in the desert till 30 with just Vaan and Penelo.)

    FFIX took about 6 hours IIRC.

    FFVII you hit 20 about the time you left Midgar which was about 5-8 hours.

    ffVI I can't even remember how long it took to get to 20.


    I feel the first few ranks are too quick. They fly by like a cannonball leaving you feeling like there wasn't as big an accomplishment getting to what would normally be a huge milemarker. Rank 20 is about 1/3rd of the way to cap

    But then theres a sudden change in leveling speed. The amount of time it takes to get from 20-50 is three times per level in some cases to what it was for 1-20.

    I'm just concerned that the speed it takes to go from 20 then all of a sudden it all tapering off all at once will result in burnout for a lot of players.
    MMO =/= offline RPG. Leveling speed tends to be much more uniform in offline games until you get to the very end of the story.

    Not at all worth comparing.

    By the way, no, 1-20 is fine. For new players it will be slow, and that's fine. For experienced players who already have a high physical level and extra gear and know exactly where to go and what to do, it's fine being quick.
    (0)

  9. #9
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by bsphil View Post
    MMO =/= offline RPG. Leveling speed tends to be much more uniform in offline games until you get to the very end of the story.

    Not at all worth comparing.

    By the way, no, 1-20 is fine. For new players it will be slow, and that's fine. For experienced players who already have a high physical level and extra gear and know exactly where to go and what to do, it's fine being quick.
    Have you played since the game first launched? The way we leveled was tedious but atleast people knew how each class or job worked. It is way too fast now. Seriously, you shouldn't be able to rank up to 5 in one leve. It should be gradual
    (2)

  10. #10
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    R1-20 is only quick if you know how to do it that way.

    In it's current state, R1-20 is just right; if you're a new player, you're not going to know how to optimize your SP.. If you make it harder to rank up from 1-20, the people you are going to hurt most are those new to the game; veterans will simply re-optimize their leveling process and still finish it relatively quickly.
    (2)

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