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Thread: CM Changes

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  1. #1
    Player
    Ispen's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Ispen Frostwyght
    World
    Odin
    Main Class
    Gladiator Lv 50
    The guards really did need to be fixed was embarrassing that you could run right behind them and not aggro them.
    (5)

  2. #2
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ispen View Post
    The guards really did need to be fixed was embarrassing that you could run right behind them and not aggro them.
    Funny thing is, you still can.
    They just repositioned a few of them so there's no gap to walk behind.
    The actual flaw in the script wasn't fixed at all
    (2)

  3. #3
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by TheMoonflow View Post
    Funny thing is, you still can.
    They just repositioned a few of them so there's no gap to walk behind.
    The actual flaw in the script wasn't fixed at all
    I'd guess that it's because moving them is a far lower-impact change to make than trying to tweak the AI/aggro mechanics, and safer to implement without as much risk of introducing other issues.
    (4)

  4. #4
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TheMoonflow View Post
    Funny thing is, you still can.
    They just repositioned a few of them so there's no gap to walk behind.
    The actual flaw in the script wasn't fixed at all
    It's not a flaw in the script. It's how that type of mob was designed to aggro, sight aggro. If it has eyes or what look like eyes it's sight aggro. It sees in a cone in front. Otherwise it's sound aggro. SE said this long ago. They just moved them so you can't run behind.
    (0)

  5. #5
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ispano View Post
    If it has eyes or what look like eyes it's sight aggro.
    (2)

  6. #6
    Player
    Fantasy9's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Geovana Fletcher
    World
    Mateus
    Main Class
    Archer Lv 80
    But then what is the point of aggro by sight and aggro by sound if it is ignored to appease whiners about speed runs? Also any cut scenes you skip CAN be viewed at "The Unending Journey" in the inn room.
    (0)

  7. #7
    Player
    Soukyuu's Avatar
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    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fantasy9 View Post
    Also any cut scenes you skip CAN be viewed at "The Unending Journey" in the inn room.
    Yes. Which is for the purpose of rewatching. While many don't give a flying... about custcenes and story (the whole skipalltextyouarewastingmypreciousgrindtime-crowd), there are others who want to enjoy the story. Making them skip on the first time creates a disjointed experience, so SE really should just not allow to skip the cutscenes the first time you view them.
    (10)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #8
    Player
    Fantasy9's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Geovana Fletcher
    World
    Mateus
    Main Class
    Archer Lv 80
    Quote Originally Posted by Soukyuu View Post
    Yes. Which is for the purpose of rewatching. While many don't give a flying... about custcenes and story (the whole skipalltextyouarewastingmypreciousgrindtime-crowd), there are others who want to enjoy the story. Making them skip on the first time creates a disjointed experience, so SE really should just not allow to skip the cutscenes the first time you view them.
    But at this point in the ARR lifecycle, almost all players have completed the story long ago. These same players are now condemned to endless hours/weeks/months of grinding for end-game gear. Why would we want to do anything but speedrun on dungeons that are meant to be run only for the tomes.
    (1)

  9. #9
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fantasy9 View Post
    But at this point in the ARR lifecycle, almost all players have completed the story long ago. These same players are now condemned to endless hours/weeks/months of grinding for end-game gear. Why would we want to do anything but speedrun on dungeons that are meant to be run only for the tomes.
    I am one of those condemned to the endless grind, yet I want the new players to have a good experience I had as well, simple as that. Besides, with the recent patch AK became even more optimal tome wise - I just made a few runs with roughly 30 minutes (that was not even a full relic party), that's about the same as CM, and you get mythology tomes as well. So we can leave CM as well as Praetorium to the new players now, I'd say.
    (7)
    Last edited by Soukyuu; 10-16-2013 at 02:13 AM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fantasy9 View Post
    But at this point in the ARR lifecycle, almost all players have completed the story long ago.
    Except for the people who join the game every day, still new people popping up in dungeons including the last two for story.
    (4)

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