Results 1 to 7 of 7
  1. #1
    Player
    Seresibyl's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Elyhaym Vanhouten
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Faeries and Garudas

    X_x

    SooO can give commands now while casting spells... op >_>

    ^^
    (0)

  2. #2
    Player
    Reokotsae's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Twilight Sparkle
    World
    Gilgamesh
    Main Class
    Archer Lv 53
    yea I have a feeling this almost doubles scholar throughput
    (0)

  3. #3
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    As a Smn I've been able to cast spells and use pet commands.. It just wasn't a consistent thing. Sometimes I could, sometimes I couldn't. Now it's fixed to where I can everytime. Like it should be.
    (0)

  4. #4
    Player
    Shishiboo's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    14
    Character
    Shishiboo Skyhart
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    I agree with Ecks, very minor but should have been.
    (0)

  5. #5
    Player
    Seresibyl's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Elyhaym Vanhouten
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Not minor (and not true);

    formerly grayed out- - now not. Fully controllable.
    (0)

  6. #6
    Player
    RynaultB's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Rynault Beinon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Now if they can make your pet commands global instead of having to set it on obey every time I target a new mob.
    (0)

  7. #7
    Player
    Seresibyl's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Elyhaym Vanhouten
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    it stays on throughout all of Turn 2 tho! ;P
    (0)