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  1. #1
    Player
    TommySmiles's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    great idea. Why isn't flash reworked into being a weak medica. In this game medica generates an insane amount of threat (perfect for tanking) and it would actually feel 'PLD'ish
    (0)

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Really I don't want to give PLD anything of self importance outside of another WS to use that isn't Hate based, as PLD already monopolizes mitigation and has more than enough mitigation moves already, but we severely lack party oriented abilities compared to other classes outside of Covers limited capacity.

    Trait - Enhanced Bulwark - While active any overcure is automatically given to the party member with the lowest percent of HP.

    Weaponskill - Resistance Break - Delivers an attack with a potency of 130. Additional Effect: Lowers enemies elemental resistance, Combo Action: Riot Blade, Combo Potency: 270, Combo Bonus: Increases the parties HP/MP absorbtion rate through damage by 30%, Duration: 15 seconds.

    Trait - Enhanced Rampart - Gives rampart the ability to buff nearby party members.

    Ability - Rush - Tackle your opponent with your shield pushing you forward and your opponent back by 3 yalms.

    Trait - Enhanced Vitality IV- Increases Vitatlity by 8.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #3
    Player
    VanFrey's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Ddah
    Posts
    7
    Character
    Van Frey
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Can't speak much for traits as it is, but what I would like to see for the level 55 and 60 are as follows.

    Spirit Oath: Increases Block Rate by 50% while active. Greatly Increases Emnity Generation. Cannot not be used with Shield Oath or Sword Oath. Effects end upon Reuse.

    Hand of Bygerot: Deals an attack with a potency of 150 too all enemies around the caster
    Combo: Riot Blade
    Combo Bonus: Lowers the Magic Defense of all targets hit by 20%
    Radius 5y
    (0)
    Keep the Faith.

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