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  1. #11
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    LOL.... Thank you KraggyKor
    Yes my "Ignorance" about 11 SURE was showing... haha.
    I know that man, I should have worded it better.
    What I meant was it was very slow to level alone.
    (0)

  2. #12
    Player
    Darkwerk's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KraggyKor View Post
    Er, you could, I did, your ignorance of the game is showing. Yes, forced-grouping meant that a couple of limit breaks needed a group, but soloing to 75 was possible and done by quite a few.
    You could years after release and well after the best content had been published. The era you speak of if a black mark on the history of an amazing game up to the TOA expansion. Unless you refer to playing BST, but that was an exception rather than the rule. When they made the game solo friendly they destroyed what made the game special to most who loved it.
    (1)

  3. #13
    Player
    Monty's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Montsegur Octavarium
    World
    Balmung
    Main Class
    Archer Lv 50
    Always boggles my mind that people run out of things to do, or the sheer amount of content they complete. I like to think I play this game A LOT, probably in the area of 20-24 hours/week, and still have TONS of stuff to do. I'm not really wasting time when I play either, so I can only imagine the amount of time people put in on a weekly basis. That's where the problems begin, if you have someone playing 7 days a week, on weekends and after work (assume you work mon-fri 9-5), for 5-6 hours a day during the week and 8 hours+ on weekends...how the hell can you keep up with the content as a game producer.

    I don't know what the right answer is, cause regardless what you do, someone with that playtime (playing efficiently) is going to burn through whatever you come up with.
    (0)

  4. #14
    Player
    Syamic's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Anhea Tayuun
    World
    Odin
    Main Class
    Conjurer Lv 50
    Having not played 1.0 the only lack of content for me was trying to level my Job.I had virtually zero quests to do apart from the story every 5 level's.

    That turned the game into one long grind that became so boring i did't want to log on.
    (0)

  5. #15
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KraggyKor View Post
    Er, you could, I did, your ignorance of the game is showing. Yes, forced-grouping meant that a couple of limit breaks needed a group, but soloing to 75 was possible and done by quite a few.
    Soloing? ...In FFXI? Unless they added something in the expansions after Wings of the Goddess (I quit just before they lifted the 75 cap), soloing wasn't really feasible (or more accurately, efficient) by most jobs, except mostly BSTs, RDMs, and some BLUs. For most other jobs maybe you could technically kill something yourself but depending on the job it could get pretty hairy, especially if the mob was Even Match or higher. You wouldn't be able to solo at any sort of normal pace that way. Not to mention a lot of this soloability came pretty late in the game's lifecycle, when they started making things easier for the players.
    (0)
    Last edited by Gaddes; 10-15-2013 at 04:10 PM.

    "Well, it's no Vana'diel, but it'll have to do..."


  6. #16
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    I mean... I think the game is doing good... isn't it?
    They pretty much maxed out their servers when it was released!

    There's still a lot to do in the game, if your part of this % of players
    who are upset and your already geared to the teeth.... why not take a break?
    Try something different for a while? Maybe even something outside the Realm?
    I hate the idea of suggesting that and I'm not saying quit.....

    Maybe get more creative you know? Find something else in the game you really enjoy doing.
    (0)

  7. #17
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gaddes View Post
    Soloing? ...In FFXI? Unless they added something in the expansions after Wings of the Goddess (I quit just before they lifted the 75 cap), soloing wasn't really feasible (or more accurately, efficient) by most jobs, except mostly BSTs, RDMs, and some BLUs. For most other jobs maybe you could technically kill something yourself but depending on the job it could get pretty hairy, especially if the mob was Even Match or higher. You wouldn't be able to solo at any sort of normal pace that way. Not to mention a lot of this soloability came pretty late in the game's lifecycle, when they started making things easier for the players.
    Me in Rune Fencer AF gears, totally soloing campaign in Windurst Crystal War era (Yes, this is a Wings of the Goddess content, playing on job released from the new-recent-and still unfinished Seekers of Adoulin expansion. I won btw, totally all on my own. lol ):


    BTW, Tank jobs like PLD or WAR in XI can also solo easily these days.
    (0)
    Last edited by BobbinT; 10-15-2013 at 04:30 PM.

  8. #18
    Player
    Darkwerk's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BobbinT View Post
    Me in Rune Fencer AF gears, totally soloing campaign in Windurst Crystal War era (Yes, this is a Wings of the Goddess content, playing on job released from the new-recent-and still unfinished Seekers of Adoulin expansion. I won btw, totally all on my own. lol ):


    BTW, Tank jobs like PLD or WAR in XI can also solo easily these days.
    Yes, and that is why hardly anyone who LOVED the launch -> TOA version of the game ,would touch it now.
    (1)

  9. #19
    Player
    BlazeChronic's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    124
    Character
    Blaze Chronic
    World
    Adamantoise
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Darkwerk View Post
    Yes, and that is why hardly anyone who LOVED the launch -> TOA version of the game ,would touch it now.
    Exactly. The game was at its peak at 75 cap, when only BST was viable solo. That screencap just proves it is now a watered down, clone of every other "MMO-But-I-Can-Do-Everything-Solo" games out there nowadays.

    Yes, I know i am seeing it with rose-colored lenses, but FFXI Rise of Zilart through to WotG/ToAU was the best MMO experience I have ever been a part of, and I was hoping for FFXIV to give me the same feeling.............. Alas, other titles ruined the genre for me, and since every company wants a 'successful' game and keeps cloning WoW, I will never have another MMO to TRULY enjoy. *sadface*
    (3)

  10. #20
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Not really.

    While using weapons & gears from new expansion into old ones, they do make a really contrast comparison. Sure, everything in old expansions becomes way too easy, but not all of them. At least there's still quite sum of BCNMs, Voidwatch, Abyssea NMs, and others that still proves quite a challenge which needs party to conquer them. And it is even way harder on Seekers of Adoulin contents. Reasons why weps/gears there are ilvl 100+ is because the regular mobs there are averagely lvl 105+. You won't find any mob that has level below 100 in Adoulin.

    And there's this content called Wildkeepers Reive, a closed instance where each player requires special KI that's quite costly. Many can enter when it's available, and there's usually more than 50 or 100 players inside. And yet, clearing it can take up to almost a whole day, last time I knew t took 3-20 hours to beat it. Carrying stacks of reraise or donning an auto-reraise gears is a must, not only for this content, but also for any other Adoulin contents.

    So yes, why my screencap proves the soloing part in XI, but the difficulty itself kinda scaling up when you tried harder content. If you wish for challenge on older one, try donning something equal to that content, Heck, even Nyzul Isle still proves a challenge. Oh, and level sync still applies to most of closed instance content too.
    (0)
    Last edited by BobbinT; 10-19-2013 at 05:15 PM.

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