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  1. #1
    Player
    Mecan's Avatar
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    Apr 2012
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    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70

    Bigger, Longer, Sooner PVP Beta: Why not?

    Truth be told that I have no business stating this as a customer and gamer, but I just felt that I needed to do something to ease my subtle frustrations on the subject. Enter this thread, a place where I and perhaps others people can vent a little steam about this game's PVP. I have my concerns and trust me those concerns are well grounded in some pretty darn viable realities.

    Warning, this is a huge wall of text cleverly hidden under various sub-titles.

    Some Basic Observations

    For starters: Let's face it, we don't exactly know much about what SquareEnix is really trying to tackle with their PVP System in a long-term sort of way. We know it's coming in patch 2.1, but is what's coming just a Beta Version? Is what is coming just a bare-bones Arena with a few things to do and stupidly-long wait times to get the gear we want? I don't know about you guys, but that's pretty much what I'm expecting -- and that worries me.

    If anything, getting to Final Fantasy XIV's endgame has revealed that SE likes to artificially extend the lifespan of one given game element by limited how much it can be accessed or how many points a play can acquire in a given week. So it is highly likely PVP will get the same treatment, under the impression that slowing down the progress of players will keep PVP fresher for a longer period and allow players a chance to catch up to the big boys, etc etc.



    Why An Early Beta Release Would Be Appreciated

    Most players really haven't gotten their hands on the PVP system, and those who did just really got to sample it for a couple of days. Certainly SquareEnix has some insider testing groups working on this system. Yet if anything, time and time again it's been proven that this internal testing team just cannot compete with the greater populous of players. I've played many PVP games in my time and boy-howdy does the general public dig in quick and find exploits fast.

    PVP is an extremely sensitive topic. Really this can absolutely make or break the entire Final Fantasy XIV experience for most players. Steadily introducing the system one element at a time in a bare-bones Beta Stage that progresses week by week until Patch 2.1 may be a great way to start tackling some of the bigger issues. Not to mention, would finally give players pining for something to do at endgame -- something to do at endgame.

    Every MMORPG PVP Game I've ever played has come through some huge problems at the start, most of them bigger than the developers every anticipated. Yohsi-P has proven he's not good at predicting how players have an effect on his game world, and I'm sure he's also going to underestimate them yet again for PVP. Best handle with care on this one. But will they? Unlikely.



    PVP: What Can Go Wrong? Everything...

    Sure SquareEnix can make some pretty good games, but you know there is one thing I'm not exactly confident about. Generally when I think SquareEnix, I don't exactly think PVP. Do a Google Search of PVP and SquareEnix for anything PVP related before 2011 -- yeah you're not going find much! What Fantasy Earth Zero? Good game mind you, but SquareEnix didn't develop it.

    So would Final Fantasy XIV be SquareEnix's first real world-wide showcase into the world of Player vs Player activity on such a huge scale? Pretty much. I could be missing something, please correct me if I'm totally wrong about this. Oh and I don't count Final Fantasy XI's Ballista System -- that was a failure in every way.

    Can we trust Yoshi-P to deliver a real Final Fantasy PVP Experience? Yes and No. The rather rough launch of Final Fantasy; the constant speed farming; the ignoring of trash mobs; and the swift clear of Bahamut's Coil shows that Yoshi-P doesn't fully understand the player-base for his own game. Whats to say he's going to get PVP right the first week out?

    Yes I'm sure Yoshi-P does understand how PVP works and will try to make it work for everyone. But don't expect it to be working upon patch 2.1's release -- especially with no extensive player testing before hand. I know I'm extremely doubtful and expecting yet another virtual train-wreck that will slowly be patched week after week until some stability is found.

    I'm not one to accept that inevitable outcome. Hopefully a thread like this can make some change. But whose to say it will? All someone like me can do is just try and hope for the best. Let's face it -- I can't really do anything else, now can I?



    You Know They Won't Get It Right The First Time

    Sure I'm bold to make this prediction, but this is years and years of playing MMORPG PVP games -- I've never seen the first incarnation be a slam dunk right out of the gate. I'm expecting the generally FFXIV PVPer will be voicing their concerns about it Day-1 and demanding changes while grinding their teeth and dealing with the system for weeks on end.

    I'm tired of it. Really I am. Tried I have to look forward to what I've suffered through in every other PVP game since the dawn of time. I'd love SquareEnix to take some care with this and really build it up little by little until it works. I know they aren't going to get it right, no one does. No one. Not even Guild Wars 2 got it right Day-1 and they are the supposed masters of this subject matter. It's even in their name: ArenaNet.

    So knowing they won't get it right, do you think they should take some measures to prevent the inevitable problems? I certainly do. One good way would be to release it in small, small doses. This would give players the ability to provide feedback on each of the features as they come and open a dialogue with the developers on whether or not it'll work in the long-term. Just having a basic system dropped on us in patch 2.1 is sure going to cause some issues. Brace yourselves folks! That is going to be a rough start.



    What Do You Think/Feel About Final Fantasy XIV's Upcoming PVP Promises?

    In these forums I do my best to try and promote conversation. Of course you normally just get one big post by the OP and a whole bunch of small little statements from everyone else that can fit on a Twitter Post. That's fine and dandy, but know that providing minor statements isn't really going to inspire any action from anyone. If developers do take time to read this thread, they are not going to be very impressed by people bickering back and forth. Really think about it and propose why an Early Beta may or may not be a good idea.

    Let's hear your thoughts.
    (0)
    Last edited by Mecan; 10-12-2013 at 02:22 AM. Reason: Corrected the FFXI PvP System Link & Title

  2. #2
    Player Raiz_Cineris's Avatar
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    Aug 2013
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    Character
    Raiz Cineris
    World
    Hyperion
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    Conjurer Lv 50
    TL;DR

    Because random speculation is always productive. SMH
    (2)

  3. #3
    Player
    Mecan's Avatar
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    Apr 2012
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    106
    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Raiz_Cineris View Post
    TL;DR

    Because random speculation is always productive. SMH
    Already addressed that myself in my own thread. So I suppose you mean: So having nothing to say at all but proving you didn't actually take time to read -- is always productive? Because you know as well as I do, no. No that's not productive at all. Or wait, are you the spokesman for the current Internet Culture which would likely listen to me if I made a video? That's it isn't it!?
    (0)

  4. #4
    Player Divinemight's Avatar
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    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    You are probably not going to buying my words, but FF11 ballista was much more fun and competitive than filthy WoW battleground/arena.....
    (2)

  5. #5
    Player
    Mecan's Avatar
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    Apr 2012
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    106
    Character
    Zenny Zimba
    World
    Goblin
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    Thaumaturge Lv 70
    Well, this thread didn't go very far now did it?
    (0)

  6. #6
    Player
    CyrilLucifer's Avatar
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    Aug 2013
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    1,393
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    Holy Emmerololth
    World
    Mateus
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    White Mage Lv 90
    You...are aware that they released PvP during the beta test, right?

    That's why it was delayed.
    (1)

  7. #7
    Player
    Mecan's Avatar
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    Apr 2012
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    Character
    Zenny Zimba
    World
    Goblin
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    Thaumaturge Lv 70
    Quote Originally Posted by CyrilLucifer View Post
    You...are aware that they released PvP during the beta test, right?

    That's why it was delayed.
    2 Days is not a Beta... that was a sample at best.
    (0)

  8. #8
    Player
    Pellegri's Avatar
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    Sep 2013
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    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by CyrilLucifer View Post
    You...are aware that they released PvP during the beta test, right?

    That's why it was delayed.
    And yet going by their video it has not changed at all since then. If they wanted to show off changes made to it then they should have done so, hell instead of af gear show all the players in their pvp gear that was even shown in slides at tgs(or you know show off some of the abilities they had planned for pvp only). So far they aren't hyping it up much when anyone who was really interested in it would have looked at beta feedback for it, which unless that video is 2 months old they haven't done a whole heck of a lot to warrant the holding it off till 2.1 along with everything else and the kitchen sink.
    (0)

  9. #9
    Player Shioban's Avatar
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    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    The PvP area stress testing and 'simple' first-phase testing for PvP was loltastic.

    It was stable, but the abilities are so focused on PvE content that it was awfully broken.


    Me and a friend went BLM/WHM combo, and we DESTROYED every single party bar one or two, the entire of Phase 4.
    Only two matches we lost, simply because of (Sleep) being the most over-powered ability avaliable, as it rendered people completley useless for 30 seconds which is killer in an PvP environment.


    But I can't speculate what they've changed, we'll find out soon.
    (0)

  10. #10
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shioban View Post
    Me and a friend went BLM/WHM combo, and we DESTROYED every single party bar one or two, the entire of Phase 4.
    Only two matches we lost, simply because of (Sleep) being the most over-powered ability avaliable, as it rendered people completley useless for 30 seconds which is killer in an PvP environment.
    CC + burst has always been king in PvP, and the funny part is that BLM is the closest thing to having both. I'm half-expecting, half-dreading Scout/Rogue => THF for a similar reason (specially if they take the FFXI aspect of THF relying on crits and combined it with a WoW Rogue's arsenal of stuns and incapacitates).

    I'm personally not too worried unless certain jobs become free kills and they start messing with PvE balance/design for the sake of PvP.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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