Problem with PS3 macros!

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  1. Rodric_Arbeau's Avatar

    Rodric_Arbeau said:Player

    Problem with PS3 macros!

    So I have created a macro for my WHM to insta-res someone. I have got swiftcast from levelling my THM to 26. My macro below works but not how I intended it. On ps3 when you don't have a target and you cast a spell it locks on to the target. So as a healer I generally cast a spell on the tank first, which locks me on to the tank. But say a dps dies, then I use the arrow keys to scroll up to them (which doesn't unlock me from the tank), and use my macro. But instead of saying raising the dps, it says it is raising the tank.

    Can anyone help me with it, so when I have the tank locked and scroll up and raise the dps, it says raising the dps and not the tank?

    My macro:

    /macroicon "Raise"
    /ac "Swiftcast" <me>
    /ac "Raise" <t>
    /p Raising <t>
    /p <se.7>

    Any help would be great.
  2. Henlhaw's Avatar

    Henlhaw said:Player
    Well, it seems logicial, if you're still locked on the tank, casting on <t> will cast the spell on him.

    Dunno if a <mo> (mouse over) would work if you highlight someone in the list, but it worth the try.

    If it doesn't, my advice would be to change your system, instead of staying locked on the tank, focus him, then create healing macro for your focus <f>.

    Then you'll be able to switch to whoever need you in your party, and still directly cast on the tank without having to lock him before.
  3. Rodric_Arbeau's Avatar

    Rodric_Arbeau said:Player
    Thx. I will play around with it when servers come up
  4. Henlhaw's Avatar

    Henlhaw said:Player
    The problem of the focus, is that you have to re-focus your target after each loading, even a small loading within the same dungeon, like the trash bin in Castrum, or a wipe.

    When you think about it, it's not a big deal, but when you forgot, you may have issue noticing it mid-fight when your heals don't reach the tank.

    They really need to change this system, and keep the same focus for all the duty, unless you manually change it. For some dungeons, like cutter's cry, it's really boring, losing your focus every 2 packs.
  5. JWag12787's Avatar

    JWag12787 said:Player
    You can target the main person, then use focus to side-cure others or something.
    I mean, everyone handles it differently. And in this case, may result in two buttons. But it is an idea.


    Quote Originally Posted by HenlhawView Post
    The problem of the focus, is that you have to re-focus your target after each loading, even a small loading within the same dungeon, like the trash bin in Castrum, or a wipe.

    When you think about it, it's not a big deal, but when you forgot, you may have issue noticing it mid-fight when your heals don't reach the tank.

    They really need to change this system, and keep the same focus for all the duty, unless you manually change it. For some dungeons, like cutter's cry, it's really boring, losing your focus every 2 packs.
  6. Thaliss's Avatar

    Thaliss said:Player
    /macroicon "Raise"
    /ac "Swiftcast" <me>
    /wait 1
    /ac "Raise" <t>
    /p Raising <t>
    /p <se.7>

    This should do the trick

    Even instant skills have an animation lock delay so you need to wait a bit.
    The system rounds the values of the /wait command to integers so 0.5s=1s

    And for targeting <t> works perfectly even if you are locked on one target and "soft" targeting another.
    Last edited by Thaliss; 10-17-2013 at 07:56 PM.
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