Endgame content to easy what? What's it content to do easily? Don't leave me hanging.
Endgame content to easy what? What's it content to do easily? Don't leave me hanging.
Yeah! better yet lets put the dungeon mobs in the cities so you are never safe.You know what? You're right..
I feel like I should get one shotted in a dungeon every 2 minutes, if I don't have a huge repair bill at the end its just boring. Also I feel like we should ditch healers as they heal and that keeps you alive and makes things far too easy, also when you die you should lose 3 lvls and all your gear.
Why can't I kill party members with my aoes? I think friendly fire would add another beautiful level of difficulty. Also make it so every add drops no loot and double the amount of them, I wanna spend 6 hours in every dungeon..
I expect to die non stop. that is the only way i can have fun.
I think some of you are getting this wrong.
Anyone who says they want to keep some challenge in the game are not saying that the whole game should be some insane difficult mind-breaking experience.
There are people who'd like the game to be hard from start to finish, yes, but those mmo days are long gone and it's been shown that it's not the most profitable model.
What makes people worry is that some ask for EVERY single piece of content to be mind-numbingly easy, that's the point the op is making ,if you actually read everything, and i agree.
As i said before, we're not asking for the game to be hard in all its content, but let us have our 1% challenging bit, why must everything cater to you and your pop segment alone? Are some of you really that selfish?
Take a look at some of the posts in this thread and you'll see why we can't trust these one percenters.I think some of you are getting this wrong.
Anyone who says they want to keep some challenge in the game are not saying that the whole game should be some insane difficult mind-breaking experience.
There are people who'd like the game to be hard from start to finish, yes, but those mmo days are long gone and it's been shown that it's not the most profitable model.
What makes people worry is that some ask for EVERY single piece of content to be mind-numbingly easy, that's the point the op is making ,if you actually read everything, and i agree.
As i said before, we're not asking for the game to be hard in all its content, but let us have our 1% challenging bit, why must everything cater to you and your pop segment alone? Are some of you really that selfish?
Give these people an inch and they'll want the whole field, endzone to endzone. These folks want an MMO that requires you to take days off from work and to sacrifice your time with family and friends. These are the people who want every monster from level 1 on to be capable of one-hitting us unless we're geared to the teeth. They are the one who want gear to be nearly impossible to acquire without being in the most exclusive cliques.
Professional endgamers are nothing if not self-absorbed meatballs who feel their whims are to be catered to 24/7.
Last edited by Hayward; 11-23-2013 at 11:06 PM.
Take a look at some of the posts in this thread and you'll see why we can't trust these one percenters.
Give these people an inch and they'll want the whole field, endzone to endzone. These folks want an MMO that requires you to take days off from work and to sacrifice your time with family and friends. These are the people who want every monster from level 1 on to be capable of one-hitting us unless we're geared to the teeth. They are the one who want gear to be nearly impossible to acquire without being in the most exclusive cliques.
Professional endgamers are nothing if not self-absorbed meatballs who feel their whims are to be catered to 24/7.
Please don't post like this, no one in this thread as said anything like that(i actually went and read it all -.-). Sure some are complaining that the RAID is too easy, and they might have a point there(why do the rest care since they are "casual" and don't do raids?! oO). No one is talking about the leveling process.
The vast majority is just saying that they don't want the raids/endgame to be further dumbed down.
U sound cut and rude.Take a look at some of the posts in this thread and you'll see why we can't trust these one percenters.
Give these people an inch and they'll want the whole field, endzone to endzone. These folks want an MMO that requires you to take days off from work and to sacrifice your time with family and friends. These are the people who want every monster from level 1 on to be capable of one-hitting us unless we're geared to the teeth. They are the one who want gear to be nearly impossible to acquire without being in the most exclusive cliques.
Professional endgamers are nothing if not self-absorbed meatballs who feel their whims are to be catered to 24/7.
And... u sound like the 1% of the other end of the bandwidth...
This has got to be the biggest load of hyperbole riddled exaggeration I have ever read. Grats, I guess?Take a look at some of the posts in this thread and you'll see why we can't trust these one percenters.
Give these people an inch and they'll want the whole field, endzone to endzone. These folks want an MMO that requires you to take days off from work and to sacrifice your time with family and friends. These are the people who want every monster from level 1 on to be capable of one-hitting us unless we're geared to the teeth. They are the one who want gear to be nearly impossible to acquire without being in the most exclusive cliques.
Professional endgamers are nothing if not self-absorbed meatballs who feel their whims are to be catered to 24/7.
On topic.
I do wish that endgame had more challenging options, but not in the Titan--> Titan HM----> Titan EXTREME !!!!!11one sort of way. Dungeons in this game are mechanically brain dead; even WP and AK are so easy it makes me glaze over every time I play them. They're not even gear checks, let alone skill checks. I SUPPOSE Tonberry King is a small skill check, and Demon Wall is sort of a small skill/gear check, but that's about it. There needs to be more instances like Qarn, where the players have to worry about mechanics and how to react to certain mobs. Every other instance is like:
1.) Are you breathing?
2.) Is your gear ok?
3.) Can you move out of red?
Grats, you win at FF XIV instances from 15-50!
Hey man, I'm actually in <one percent> the FC and that statement is totally not how I thinkTake a look at some of the posts in this thread and you'll see why we can't trust these one percenters.
Give these people an inch and they'll want the whole field, endzone to endzone. These folks want an MMO that requires you to take days off from work and to sacrifice your time with family and friends. These are the people who want every monster from level 1 on to be capable of one-hitting us unless we're geared to the teeth. They are the one who want gear to be nearly impossible to acquire without being in the most exclusive cliques.
Professional endgamers are nothing if not self-absorbed meatballs who feel their whims are to be catered to 24/7.
MY opinion on "hard" content-->
- Having to be geared to the teeth to beat something has nothing to do with difficulty, it's just an annoying pre-requisite. I agree with you here man. It would be nice if there was some way a boss fight could adjust things based on your gear-- so that no matter what you were wearing it would take the same estimated amount of hits to get killed by the boss. This would be cool assuming there wasn't a way to exploit it by wearing lower gear. Better gear could still allow you to kill it faster, etc, maybe some adjustment for tanks, but you get the idea.
- Time sinks also have nothing to do with difficulty. I think SE did a good job with this by keeping even the hardest fight in the game limited to 13 minutes at max. If you're referring to the time sink required to farm gear-- then just like the first point, I agree. It's not something I want either. Gear based on pure luck is also something I do not like and does not determine skill. It would be better if there was some kind of token system at least so that the 3rd time I see the same ring drop from turn 1 it doesn't get thrown to the floor or passed to the dragoon who will never level a mage class.
- If a fight itself takes time to learn, then that's different. People learn at different paces. Some can adjust and beat something a lot faster than others, and I think a difficult fight should take time for people to beat. That doesn't mean you have to be dramatic and sacrifice time with your family and friends. Most raid groups don't enjoy doing that either. For that reason my own group organized a simple schedule about when we could all play and practice, and we communicate if something comes up. There's no need for anyone to be on 24/7 or an excessive amount of hours if it gets in the way of other things.
It's like learning guitar or something...if you only invest a little bit of time, how can you expect to be good at it? The guitar isn't a hardcore nerd demanding that you invest time playing it. Something hard will [probably] take time for a team to learn, and should. It adds to that feeling of awesomeness when you finally overcome it... the challenge that at first seemed so impossible. A "casual" guitar player won't be able to play Raining Blood without investing a lot of time in it. If they could then Jeff Hanneman would probably feel bad.
I know I speak for myself. But I don't want everything catered to my whims man. The whole game doesn't have to be hard, if/when the coil turns are nerfed it'll kind of take the fun out of it. It's nice that if you see someone with an allagan weapon, you can assume they are a skilled player (or their group is so good they could somehow super carry them through turn 5). It feels like a measure of skill and an accomplishment to beat turn 5, even though it's just a videogame. I really hope they never nerf it-- there's honestly no reason to. IMO they shouldn't have even nerfed the twisters on it.
Last edited by xxalucard; 11-25-2013 at 09:16 PM.
we get it, you like to feel like a god, among 'normal' people who only have 4 hours a day (with luck) to play the game. so tell me please, what if i wanna have that feeling too? am i not allowed to have it? i also pay monthly like u btw, do i have to give up my job and studies? people need balance, its balanced as it is and in my opinion its very hard for normal people already specially finding a static coil group so please stop with the ''its too easy'', because YOU and 15percent of the community can do it. seriously, think of what youre saying
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