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  1. #61
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I would say defilemancer in rift was a complicated rotation that involved lots of split second decision making based on a very long list of priorities. Played everything from eq1, wow, Aion, rift, ffxiv it was pretty much the only rotation I really had to work at to get down. The one button macro specs you speak of were in early rift, later on (especially in storm legion) most specs required a bit more work than that.

    Also, instanced raiding was a necessity but it did kill open world competition completely which were some great times in raiding, really nothing is exciting in gaming like that any more.
    (0)
    Last edited by Subucnimorning; 10-18-2013 at 05:05 AM.

  2. #62
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Subucnimorning View Post
    I would say defilemancer in rift was a complicated rotation that involved lots of split second decision making based on a very long list of priorities. Played everything from eq1, wow, Aion, rift, ffxiv it was pretty much the only rotation I really had to work at to get down. The one button macro specs you speak of were in early rift, later on (especially in storm legion) most specs required a bit more work than that.

    Also, instanced raiding was a necessity but it did kill open world competition completely which were some great times in raiding, really nothing is exciting in gaming like that any more.
    True, there were a bunch of specs which could cut it down to 1-2 macro spams but not all of them. I did play and raid RIFT in vanilla (quit shortly after RoS / that crappy 10 man), went back to try Storm Legion and played a Pyrolock/Defilemancer. The rotation was a little difficult to learn at first, but at the time (not sure if it's true now) there was an Elementalist/Necro spec which spammed 1 macro that did equal damage. My Cleric Tank/Melee specs were actually able to be put into 1 macro. Early raiding was pretty bad in RIFT, but definitely better/more challenging than FFXIV. Greenscale was bugged for a long time, not exactly the instant KO wall that twintania is but close.
    (0)

    http://www.resonatefc.com

  3. #63
    Player
    Onolock's Avatar
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    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Horg View Post
    ^^ I was talking about a very specific period of time, IE Vanilla/TBC.

    Like I said before, it's not the MMO Companies, it's the players, if they had 10 million raiders I'm sure all content would be really difficult and hard to access, but they don't. If an MMO company catered to the 5% then they would be out of business, hardcore raiders alone cannot fund a good MMORPG
    I'm not bashing WoW, I've played it on and off for 8 years and I still play it. It offers competitive raiding, smooth combat, bug-free raid environment, and there is always content. FF14 has a much slower combat system that with the GCD leaves less room for error, but you have longer to think in between abilities to correct this mistake. WoW on the other hand, anyone can play the game, but few can play their character at it's highest level. My opinion is my own opinion, even though I think it destroyed the genre, it offers what I currently want.
    (0)

  4. #64
    Player
    Subucnimorning's Avatar
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    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Hammerknell was widely considered rifts best raiding instance and while it was very cool, a lot of the bosses had game breaking bugs that made them unkillable as well.
    (0)

  5. #65
    Player
    Psun's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Phoenix Sun
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TrowaT View Post
    Plz increase difficulty.

    Include a Hardcore mode as well. If you die you need to start all over.

    Thx.
    Well that's just awesome .. start over :P ( I know it was sarcasm) They did a lot of polling around this game when they were redesigning it.. it is created more for the casual gamer than anymore...so Id say its pretty good what they have also done with end game, based on what I have read at least
    (0)

  6. #66
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by jumpstreet View Post
    The thread name should have a name change to Endgame content is appropriate where it is at. Anyways this is in regards to: http://forum.square-enix.com/ffxiv/t...r-me-out%29%21
    I want people to stop for a moment and think about endgame content and it's difficulty. Why do we play MMO's? What kind of thinking made these games so popular? People striving to solve an insanely difficult puzzle? Hard workers who wanted to do something that felt so incredible they jumped up and cheered? These are the kinds of things that make me consider playing a game.
    Got to remember that's not universal. There are many more than just the one reason why a person chooses to play the games they play.
    (1)

  7. #67
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I picked up the game because SE promised that it is a casual MMO game? So now you all want to buff it making it more hardcore? I thinking maybe this is not a game for you pro gamer guys.

    I picked up GW2 last time, because AreaNet promised that GW2 was non linear gear progression. Guess what happened when they introduced a new gear tier that was pure "super long" grind to get? Majority left. So I believe that SE must be really careful in how they release or twitch new content.

    After all, offending a minority is way more forgivable then offending the majority by breaking game statements that got said majority to come to game in first place. After all, did not FF14 "fail" (aka did not get the numbers SE was looking for) partly due the difficulty.

    Anyways, I think FF14 ARR difficulty is too much based on gear and memory. They need to move away from that concept by slowing down the new higher gear release and introducing better mechanics content that does not rely on gear check to make it hard. Also a good time to introduce more varied gear at end game, so we have more choice. From the normal gear now to the "elite" gear that few can gain, to gear with different status combinations.

    Titan although hard, is still basically a stupid memory rotation that is made really hard mostly due to LAG and gear check. I wish for more content that is more random thus allowing skill to shine more.
    (1)
    Last edited by gadenp; 10-18-2013 at 10:27 AM.

  8. #68
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    You know guys... I have this crazy idéa.. Why not release content both for casuals and hardcore players?

    The big difference between a hardcore MMO player and a casual is simply the reason why they do stuff. A casual does dungeons to get better gear and a hardcore gets better gear to do dungeons (well that is what they want...)

    SO Why not do super hard dungeons with no reward whatsoever beside a nice title to prove that you did it (e-peens need attention after all). That way casuals will not be forced to do that content to do content that will come after that and will feel no need to do so while the hardcores get their thrill. This would if you ask me be the optimal solution. Making BiS "easy" (like now pretty much) and then some real hardcore end game that requires full BiS to even have a slight chance.

    I know that atleast I would do that kind of endgame. I do not run hard content in games for the "reward". For me the real reward is the feel of accomplishment, and that is not what the casuals look for. They look for shiny new gear.

    Now one could argue that it is unfair that "bads" get as good armor as the good players get but every gamer worth his salt knows that it is skill and not gear that makes the player. And I think this is a good idéa. This way everyone becomes happy.
    (1)

  9. #69
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    @ Gadenp - This game is very casual, I have no issue with that, they are releasing CT as the first real raid and it's coined to be a casual raid. Coil was promised to be content for the veteran raiders ("Pro Gamers") looking for a real challenge, and it's definitely not, that's the issue. FFXIV failed because the game was all around terrible, and it definitely wasn't too difficult. I'm actually happy with all of this game but I would love to see "Extreme" Raids along side the casual raids, and have those "Extreme" raids drop unique gear to give some reward/diversity for the hard work it takes to clear. I'd love to see some raids with really epic fights like Kael/Vashj/Illidan/Greenscale/Yogg/M'Uru/etc. I'm talking raids that take 1-3 months per boss on average to kill, not 1 week per boss, then clear in 40 minutes every Monday. I think SE will eventually deliver something like this eventually, but we can try to get them to push out content a little faster by showing our support for more content.

    @Lunavi - Definitely agree, we should have casual content and hardcore content, but I definitely want them separate, no normal mode hard mode BS like in other games please. I don't agree with your distinction between casual and hardcore though; hardcore players (IE Raiders) just dedicate more time and effort into an MMORPG so they can compete to clear content against the rest of the world, a casual player plays to have fun at his/her own leisure. Agreed, gear is only a means to get that accomplished feeling, I could care less what my "gear score" is as long as I get the satisfaction of killing internet dragons. The only way gear would mean anything to me is if it were very unique and made me stand out from the crowd of dark light. Bad players have skill, they just need to develop it, and you can gear up someone easily, it's the willingness to take criticism and improve yourself that makes a truly great raider.
    (0)

    http://www.resonatefc.com

  10. #70
    Player
    Aggronaught's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Aggronaught Imortalis
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lunavi View Post
    SO Why not do super hard dungeons with no reward whatsoever beside a nice title to prove that you did it (e-peens need attention after all).
    why do casuals need "shiny" near gear, if all they are going to do is dungeon?

    this is the age old argument, the fact is, casuals need the same gear the hardcore has except they don't want to work for it. Titles? really? who looks at titles, or who actually see what title someone has, gear is the only stand-out factor in ANY MMO, you are delusional and not willing to accept that fact if you don't think so.

    I don't mind casuals and hardcore players sharing the same "look" as long as the stats are vastly superior for raiders. I'm casual now and I've been a hardcore raider in other MMOs, and never once I cared about how my gear looked, all that mattered to me was numbers.
    (0)

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