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  1. #41
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NarwhalShadowsun View Post
    You guys are getting blindingly mad about Twintania, even though the devs stated barely anyone would finish it, we're still all assuming it's a bug.
    Apparently you have not experienced or even watched videos of Twintania Twister Phase...essentially she starts casting, twisters spawn under a few people and you dodge it, easy right? But about half of the time the twister just kills you, regardless of your original location or how far you move, it is impossible to live through or avoid. I'm not sure what strat would actually negate that...and if you can think of it, probably all the FCs currently working on it have. If it is not bugged, then it's 100% just a mechanic so SE can say "Hey look, our content is hard! No one can beat the last boss. Haha, suckers".
    (0)

    http://www.resonatefc.com

  2. #42
    Player
    NarwhalShadowsun's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Narwhal Shadowsun
    World
    Ultros
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Horg View Post
    Apparently you have not experienced or even watched videos of Twintania Twister Phase...essentially she starts casting, twisters spawn under a few people and you dodge it, easy right? But about half of the time the twister just kills you, regardless of your original location or how far you move, it is impossible to live through or avoid. I'm not sure what strat would actually negate that...and if you can think of it, probably all the FCs currently working on it have. If it is not bugged, then it's 100% just a mechanic so SE can say "Hey look, our content is hard! No one can beat the last boss. Haha, suckers".
    All of these things are still assumptions though, it may be intended to be impossible at this time, or under these conditions
    (0)

  3. #43
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NarwhalShadowsun View Post
    All of these things are still assumptions though, it may be intended to be impossible at this time, or under these conditions
    Yes, that would make us all feel better, if current content from SE was purposely made impossible to beat right now. I'm sure no one would be angry if they came out and said "With patch 2.1 you can now kill Twintania!". My head might implode if they did...
    (1)

    http://www.resonatefc.com

  4. #44
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by NarwhalShadowsun View Post
    All of these things are still assumptions though, it may be intended to be impossible at this time, or under these conditions
    Nothing like a boss kill gate that gives everyone the middle finger and tells them a fight is impossible due to a bug that they have no intention of fixing until newer content comes out. Before you say it CT is in no way shape or form needed to complete coils 1-5, players have the gear and if you think that CT may for whatever reason have a single item that prevents the insta death then ask yourself this for a second.....why did they release coil before CT then if coil couldn't even be completed before CT?
    (1)

  5. #45
    Player
    jumpstreet's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Jump Street
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TurboSol View Post
    How about this for a possible solution that could suit every player of every skill lvl, to.keep 'most' people happy.. have the option to choose difficulties for dungeons and primals. Say, that how everything is now is 'normal' difficulty.. all fine and dandy. Now some complain they can't beat something? Have an 'easy' mode that's nerf'd down. Have it with the same mechanic, just damage 'dumbed' down, so you still can learn the fight. Of course, not as good of loot, if any. Now, people who claim 'normal' is too easy? Have a 'hard' mode, where maybe some ramped up mechanics and damage possibly? And then once that becomes easy for the elite group? Have an 'ultra mega fuck you up' mode lol. Now people will say "well, what if people just beat everything in easy and now try to come to our level abd just mess us up" .. maybe simple solution..
    I like your ideas Optimas! This might suit everyone.
    (0)

  6. #46
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Yeah, this is kind of dumb. Titan is the only encounter that requires any amount of skill, and even then, it's still more memorization/timing.

    Those of us who took on BC early, before there was much/any information on the encounters, spent 95% of our time figuring out mechanics.
    Every turn up to 5 was downed in the first attempt after we figured out all of their mechanics and formed a working strategy.

    This isn't okay. The challenge should be in performing well and executing a strategy correctly, but it's not. Players who are now entering BC are basically being spoon fed loot without having to play well, because the 'hard' part is already done for them, and it's really disappointing.

    Currently, the only exception is Twintania, though the encounter is still flawed in other ways.
    (0)

  7. #47
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by jumpstreet View Post
    I like your ideas Optimas! This might suit everyone.
    A pointless suggestion. SE already said they were going to nerf content when new tiers are released. When CT comes out BC is going to get a nerf; when the new turns of BC come out CT and BC are gonna get another nerf. So and so on.

    The shame is that all of it is ALREADY insanely easy, so it's going to be made trivial, and all that for what? The five minutes of "story" in them?
    (0)

  8. #48
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yenn View Post
    This isn't okay. The challenge should be in performing well and executing a strategy correctly, but it's not. Players who are now entering BC are basically being spoon fed loot without having to play well, because the 'hard' part is already done for them, and it's really disappointing.

    Currently, the only exception is Twintania, though the encounter is still flawed in other ways.
    100% correct. Current content is way too easy and all the players who are just now clearing it are doing it using the information from the progression FCs who were nice enough to share the tactics.
    (0)

  9. #49
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    But you don't have to "cheat" and use the information posted from the other FCs. And besides that, some of those strategies only work if you have a very specific group comp. Try taking some of those strats and applying them to an all melee group (which people have posted success in doing this, albeit they did have to do some clever things).

    I don't see what the issue here is with making fights execution fights. The very reason you all are complaining about Twintana is because "RNG"... but then say that Turns 1-4 are too easy cause there is no randomness... which is it? Do you want randomness or don't you? You say it can be cleared in 40 minutes if noone dies/makes a mistake... what you fail to mention here is that one mistake generally equals death. So of course if you execute the dungeon flawlessly it will go quick... that only makes sense. I don't see how that makes it easy. The first time you do something, was it hard to accomplish? If yes, then I say it was tuned correctly. If you went in and on your first attempt ever seeing the fight you one-shot it, obviously it would be too easy. ~1 week to down each turn is pretty good... when you consider how small this place is when you compare to something like BC or Vanilla. Those dungeons had 12 bosses in them, each taking 10 minutes to kill (give or take), and you had all the trash between them. This dungeon has the equivalent of 4 bosses. 40-45 minutes to get through 4 bosses is really not that bad.
    (0)

  10. #50
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I remember killing Akylios in Rift prenerf, or killing Ragnaros in Vanilla WoW early on, I remember finishing blackwing lair for the first time, every kill in AQ up through twin emps.

    I remember all of that. Incredible experiences, all of the way through to the end.

    Hard content is rewarding content, if you care to put the time in.

    Someday OP, someday a dev will take the risk and develop and MMO for MMO players. But for now, expect FF14 to be really casual. I'm just using it as a time filler until spring when ESO comes out (not that I expect that to be hard, or even good, but at least it'll be something new). I can already tell by spring 2014 ill probably be really bored of this game, if I even stick around that long.
    (1)

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