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  1. #10
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hayward View Post
    Take a look at some of the posts in this thread and you'll see why we can't trust these one percenters.

    Give these people an inch and they'll want the whole field, endzone to endzone. These folks want an MMO that requires you to take days off from work and to sacrifice your time with family and friends. These are the people who want every monster from level 1 on to be capable of one-hitting us unless we're geared to the teeth. They are the one who want gear to be nearly impossible to acquire without being in the most exclusive cliques.

    Professional endgamers are nothing if not self-absorbed meatballs who feel their whims are to be catered to 24/7.
    Hey man, I'm actually in <one percent> the FC and that statement is totally not how I think


    MY opinion on "hard" content-->


    - Having to be geared to the teeth to beat something has nothing to do with difficulty, it's just an annoying pre-requisite. I agree with you here man. It would be nice if there was some way a boss fight could adjust things based on your gear-- so that no matter what you were wearing it would take the same estimated amount of hits to get killed by the boss. This would be cool assuming there wasn't a way to exploit it by wearing lower gear. Better gear could still allow you to kill it faster, etc, maybe some adjustment for tanks, but you get the idea.

    - Time sinks also have nothing to do with difficulty. I think SE did a good job with this by keeping even the hardest fight in the game limited to 13 minutes at max. If you're referring to the time sink required to farm gear-- then just like the first point, I agree. It's not something I want either. Gear based on pure luck is also something I do not like and does not determine skill. It would be better if there was some kind of token system at least so that the 3rd time I see the same ring drop from turn 1 it doesn't get thrown to the floor or passed to the dragoon who will never level a mage class.

    - If a fight itself takes time to learn, then that's different. People learn at different paces. Some can adjust and beat something a lot faster than others, and I think a difficult fight should take time for people to beat. That doesn't mean you have to be dramatic and sacrifice time with your family and friends. Most raid groups don't enjoy doing that either. For that reason my own group organized a simple schedule about when we could all play and practice, and we communicate if something comes up. There's no need for anyone to be on 24/7 or an excessive amount of hours if it gets in the way of other things.

    It's like learning guitar or something...if you only invest a little bit of time, how can you expect to be good at it? The guitar isn't a hardcore nerd demanding that you invest time playing it. Something hard will [probably] take time for a team to learn, and should. It adds to that feeling of awesomeness when you finally overcome it... the challenge that at first seemed so impossible. A "casual" guitar player won't be able to play Raining Blood without investing a lot of time in it. If they could then Jeff Hanneman would probably feel bad.

    I know I speak for myself. But I don't want everything catered to my whims man. The whole game doesn't have to be hard, if/when the coil turns are nerfed it'll kind of take the fun out of it. It's nice that if you see someone with an allagan weapon, you can assume they are a skilled player (or their group is so good they could somehow super carry them through turn 5). It feels like a measure of skill and an accomplishment to beat turn 5, even though it's just a videogame. I really hope they never nerf it-- there's honestly no reason to. IMO they shouldn't have even nerfed the twisters on it.
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    Last edited by xxalucard; 11-25-2013 at 09:16 PM.