Quote Originally Posted by Aggronaught View Post
But the fact is, MANY of MMORPG players are casuals, more so than 90% of the population, ignore the majority and catering for the 10% will financially hurt the game, but losing the 10% doesn't change much. I fully support SE if they choose to keep the game casual, in fact it is the only logical choice from a producers stand point. I think the content is right where it stands at the moment, its not super casual like LFR in WoW, but at the same time not complex like HMs in WoW either.
Exactly. Ghostcrawler tried to do this (making things more difficult) in Cataclysm and that was the beginning of the end for WoW. Some difficulty is fine, in fact the latter WOTLK dungeons required a bit of coordination. It shouldn't be overblown to the point to where the community isn't capable of doing it though (which is what Titan is atm)

LFR SEEMS casual but if you were to take relatively new players from here and put them in a LFR, they would have problems with LFR