You know guys... I have this crazy idéa.. Why not release content both for casuals and hardcore players?

The big difference between a hardcore MMO player and a casual is simply the reason why they do stuff. A casual does dungeons to get better gear and a hardcore gets better gear to do dungeons (well that is what they want...)

SO Why not do super hard dungeons with no reward whatsoever beside a nice title to prove that you did it (e-peens need attention after all). That way casuals will not be forced to do that content to do content that will come after that and will feel no need to do so while the hardcores get their thrill. This would if you ask me be the optimal solution. Making BiS "easy" (like now pretty much) and then some real hardcore end game that requires full BiS to even have a slight chance.

I know that atleast I would do that kind of endgame. I do not run hard content in games for the "reward". For me the real reward is the feel of accomplishment, and that is not what the casuals look for. They look for shiny new gear.

Now one could argue that it is unfair that "bads" get as good armor as the good players get but every gamer worth his salt knows that it is skill and not gear that makes the player. And I think this is a good idéa. This way everyone becomes happy.