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  1. #1
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    You know guys... I have this crazy idéa.. Why not release content both for casuals and hardcore players?

    The big difference between a hardcore MMO player and a casual is simply the reason why they do stuff. A casual does dungeons to get better gear and a hardcore gets better gear to do dungeons (well that is what they want...)

    SO Why not do super hard dungeons with no reward whatsoever beside a nice title to prove that you did it (e-peens need attention after all). That way casuals will not be forced to do that content to do content that will come after that and will feel no need to do so while the hardcores get their thrill. This would if you ask me be the optimal solution. Making BiS "easy" (like now pretty much) and then some real hardcore end game that requires full BiS to even have a slight chance.

    I know that atleast I would do that kind of endgame. I do not run hard content in games for the "reward". For me the real reward is the feel of accomplishment, and that is not what the casuals look for. They look for shiny new gear.

    Now one could argue that it is unfair that "bads" get as good armor as the good players get but every gamer worth his salt knows that it is skill and not gear that makes the player. And I think this is a good idéa. This way everyone becomes happy.
    (1)

  2. #2
    Player
    Aggronaught's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Aggronaught Imortalis
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lunavi View Post
    SO Why not do super hard dungeons with no reward whatsoever beside a nice title to prove that you did it (e-peens need attention after all).
    why do casuals need "shiny" near gear, if all they are going to do is dungeon?

    this is the age old argument, the fact is, casuals need the same gear the hardcore has except they don't want to work for it. Titles? really? who looks at titles, or who actually see what title someone has, gear is the only stand-out factor in ANY MMO, you are delusional and not willing to accept that fact if you don't think so.

    I don't mind casuals and hardcore players sharing the same "look" as long as the stats are vastly superior for raiders. I'm casual now and I've been a hardcore raider in other MMOs, and never once I cared about how my gear looked, all that mattered to me was numbers.
    (0)

  3. #3
    Player
    Aggronaught's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Aggronaught Imortalis
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    But the fact is, MANY of MMORPG players are casuals, more so than 90% of the population, ignore the majority and catering for the 10% will financially hurt the game, but losing the 10% doesn't change much. I fully support SE if they choose to keep the game casual, in fact it is the only logical choice from a producers stand point. I think the content is right where it stands at the moment, its not super casual like LFR in WoW, but at the same time not complex like HMs in WoW either.
    (2)

  4. #4
    Player
    coffeerox's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aggronaught View Post
    But the fact is, MANY of MMORPG players are casuals, more so than 90% of the population, ignore the majority and catering for the 10% will financially hurt the game, but losing the 10% doesn't change much. I fully support SE if they choose to keep the game casual, in fact it is the only logical choice from a producers stand point. I think the content is right where it stands at the moment, its not super casual like LFR in WoW, but at the same time not complex like HMs in WoW either.
    Exactly. Ghostcrawler tried to do this (making things more difficult) in Cataclysm and that was the beginning of the end for WoW. Some difficulty is fine, in fact the latter WOTLK dungeons required a bit of coordination. It shouldn't be overblown to the point to where the community isn't capable of doing it though (which is what Titan is atm)

    LFR SEEMS casual but if you were to take relatively new players from here and put them in a LFR, they would have problems with LFR
    (0)

  5. #5
    Player
    Sapulha's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sapulha Dakgen
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Actually the end of WoW was that they bended to people complaining of difficulty, the dungeons in cata when they came out where fun as hell problem was casual players didn't want to gear up before jumping into it, so u had a bunch of people that standed on fire completely undergeared complaining that they couldn't progress in game. They complained about heroic Ghostcrawler tried to defend it by saying heroic wasn't for everybody(maybe a poor choice of words) and u had alot of noob rage(being a noob is not a bad thing, noobs raging over anything they can't do is probably the worst thing in any game ), that caused the game nerf and that was the end of WoW.
    (0)

  6. #6
    Player
    coffeerox's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sapulha View Post
    Actually the end of WoW was that they bended to people complaining of difficulty, the dungeons in cata when they came out where fun as hell problem was casual players didn't want to gear up before jumping into it
    It's not that casual players didn't want to gear up to it. Many people had the gear to do it due to the previous dungeons however many lacked the skill set to actually do it. The problem with Cata Heroics was that it used the old style of dungeons (heavy CC, good positioning, focus target, etc) and players were not properly introduced to it. Cataclysm catered to veterans who were there before WOTLK but the people that were playing it started on WOTLK.
    (0)

  7. #7
    Player
    coffeerox's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Nowadays, yes they are catering to a bigger part of the audience, however they have recently introduced a new concept called Flex Raiding where it scales based on how many people you have and the difficulty is higher than LFR so that in itself appeals to those people who wanted a greater challenge but just does not have a premier or standard raid group.
    (0)