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  1. #11
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Myself
    ...for a long time they revolutionized raiding...
    ^^ I was talking about a very specific period of time, IE Vanilla/TBC.

    Blizzard Fails You mean the only MMORPG to break 10 million players failed? That's interesting... http://users.telenet.be/mmodata/Charts/Subs-1.png
    1) Token Gear They didn't start the tokens until after TBC, assuming you are talking about Badges of Heroism and not Chestpeice of the Vanquisher.
    2) LFR/Flex Raiding WAY after TBC, I stopped playing before they implemented this, heard it really cheapened raiding
    3) Points System for purchasing gear Talking about PvP gear? Or maybe some pandaland stuff I don't know about
    4) Dungeon Journals Ditto, this must be Pandaland
    5) Cross Realm Stuff Wasn't really a bad change given it helped dungeon finder a lot
    6) Going from 40m down to 25 and 10m raids Best change for MMOs ever, 40 man raids were a nightmare to organize, it was stupid and not challenging; 10 mans were definitely a bad idea
    7) Trivializing talents and rotations Depends on the class, but very true, not as bad as Rift 1 button macros or FFXIV though, play a Feral Cat / Trapdance Survival Hunter / any end-game healer / etc. No mmo has really complicated rotations
    8) World bosses are shit now, no thrill of PvP or competition to get the tag and kill and loot. World PvP was pretty awesome in Vanilla, it essentially ended in TBC, but the first seasons of Arena were a lot of fun

    Like I said before, it's not the MMO Companies, it's the players, if they had 10 million raiders I'm sure all content would be really difficult and hard to access, but they don't. If an MMO company catered to the 5% then they would be out of business, hardcore raiders alone cannot fund a good MMORPG
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    Last edited by Horg; 10-18-2013 at 05:04 AM.

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