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  1. #51
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I just wish the Binding Coil was longer. I think it's a fun dungeon so far, but it's way too short and sometimes pointless (Turn 3). Turn 4 is just an elevator gauntlet, Turn 2 is a different kind of gauntlet, and Turn 3 is pointless. The only Turn that feels like an actual raid with some minor exploring is Turn 1 because it's more than just one boss room. I was also thinking Turn 5 would be a bit longer, but it's just the boss room basically. To be honest, I was expecting each Turn in Coils to be a mini-dungeon, but that isn't the case at all. Turn 3 would be my favorite because there's some exploring and neat mechanics in place if you actually had a reason to do it (no loot, no tomes, no bosses, nothing at all). Looking at Turn 3, I'm not sure if SE understands what makes raiding fun, lol. (although I admit the jumping around is fun - my LS and I have made a race of it - we speed run Turn 3 ignoring every mob and first one who makes it to the bottom wins). xD

    Anyways, I think Bahamut's Coil has been a disappointment so far simply because of how short it is. And I'm a little worried that it will be another 5-6 months before they add new Turns since 2.1 is Crystal Tower (easier than Coils).
    (1)

  2. #52
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    The content so far has not been challenging...sadly the days of challenging content is all but gone. WoW has ruined the genre, and SE has already said they are not aiming at hardcore raider. Heroic progression in WoW still offers some of the thrill of getting a boss down first.

    Turn 4 is really the only fight that can be considered "challenging" so far, but with some 90 gear, the fight is pretty trivial. I log on once a week for 40 minutes to do coil, and then cap myth sometime later in the week. It's going to be a long time before any more progression raiding comes out since CT will be easier than coil. This mistake is going to be pretty detrimental.
    (0)

  3. #53
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    And how many of you have cleared Turn 5? Ya... OK.
    (1)

  4. #54
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sinth View Post
    And how many of you have cleared Turn 5? Ya... OK.
    How many people have gotten to fight a non-bugged Turn 5? Ya... OK. And yes, it's in the "accepted bugs" forum.
    (1)

  5. #55
    Player GalaxyGirl's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Neko Ne
    World
    Gilgamesh
    Main Class
    Archer Lv 90
    Am I the only one who prefers the current difficulty and how it is at the moment? ;#;
    (0)

  6. #56
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GalaxyGirl View Post
    Am I the only one who prefers the current difficulty and how it is at the moment? ;#;
    You and all the other people who don't really want to be required to play well or work hard to clear endgame...so no, 95% of players are with you. Most of the people complaining about content being too easy are veterans from MMOs which provided truly difficult and epic raiding, this type of raiding has been dead for a while but was promised with this game.

    Quote Originally Posted by KnownTroller
    And how many of you have cleared Turn 5? Ya... OK.
    You mean the fight which is either bugged and cannot be beaten, or is purposely designed to not be beaten by SE?
    (0)
    Last edited by Horg; 10-18-2013 at 03:17 AM.

    http://www.resonatefc.com

  7. #57
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Onolock View Post
    WoW has ruined the genre...
    WoW can't be blamed really, for a long time they revolutionized raiding by removing a lot of the pain (Anyone remember buff lines in EQ1?). Instanced 25 man raids was a huge turn for the better, taking out a lot of the repetitive and monotonous portions of raiding and allowing for extremely difficult fights which relied on the raid's skill and coordination. What changed was the player base, any company is going to cater to their customer, and when the player base slowly moved from hard-working talented players to less dedicated "casuals" so did the direction of the game.

    *I do not mean anything negative about the term "Casuals", it just seems to be the best way to describe the new wave of MMO players.
    (0)
    Last edited by Horg; 10-18-2013 at 03:17 AM.

    http://www.resonatefc.com

  8. #58
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Horg View Post
    WoW can't be blamed really, for a long time they revolutionized raiding by removing a lot of the pain (Anyone remember buff lines in EQ1?). Instanced 25 man raids was a huge turn for the better, taking out a lot of the repetitive and monotonous portions of raiding and allowing for extremely difficult fights which relied on the raid's skill and coordination.
    Blizzard Fails
    1) Token Gear
    2) LFR/Flex Raiding
    3) Points System for purchasing gear
    4) Dungeon Journals
    5) Cross Realm Stuff
    6) Going from 40m down to 25 and 10m raids
    7) Trivializing talents and rotations
    8) World bosses are shit now, no thrill of PvP or competition to get the tag and kill and loot.



    I know times will change and maybe they have to, I'm old schooled in my mentality, but the genre that was MMO's WoW did kill. Instanced raiding is just technological/server limitations back in the day.
    (0)

  9. #59
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sinth View Post
    And how many of you have cleared Turn 5? Ya... OK.
    Yeah...let's kill a bugged boss. The fact that developers(maybe knowingly) released a bugged boss to gate content and keep people from clearing it is crazy. This wouldn't be the first time a development team has done this.
    (0)


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  10. #60
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Myself
    ...for a long time they revolutionized raiding...
    ^^ I was talking about a very specific period of time, IE Vanilla/TBC.

    Blizzard Fails You mean the only MMORPG to break 10 million players failed? That's interesting... http://users.telenet.be/mmodata/Charts/Subs-1.png
    1) Token Gear They didn't start the tokens until after TBC, assuming you are talking about Badges of Heroism and not Chestpeice of the Vanquisher.
    2) LFR/Flex Raiding WAY after TBC, I stopped playing before they implemented this, heard it really cheapened raiding
    3) Points System for purchasing gear Talking about PvP gear? Or maybe some pandaland stuff I don't know about
    4) Dungeon Journals Ditto, this must be Pandaland
    5) Cross Realm Stuff Wasn't really a bad change given it helped dungeon finder a lot
    6) Going from 40m down to 25 and 10m raids Best change for MMOs ever, 40 man raids were a nightmare to organize, it was stupid and not challenging; 10 mans were definitely a bad idea
    7) Trivializing talents and rotations Depends on the class, but very true, not as bad as Rift 1 button macros or FFXIV though, play a Feral Cat / Trapdance Survival Hunter / any end-game healer / etc. No mmo has really complicated rotations
    8) World bosses are shit now, no thrill of PvP or competition to get the tag and kill and loot. World PvP was pretty awesome in Vanilla, it essentially ended in TBC, but the first seasons of Arena were a lot of fun

    Like I said before, it's not the MMO Companies, it's the players, if they had 10 million raiders I'm sure all content would be really difficult and hard to access, but they don't. If an MMO company catered to the 5% then they would be out of business, hardcore raiders alone cannot fund a good MMORPG
    (0)
    Last edited by Horg; 10-18-2013 at 05:04 AM.

    http://www.resonatefc.com

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