Quote Originally Posted by TurboSol View Post
How about this for a possible solution that could suit every player of every skill lvl, to.keep 'most' people happy.. have the option to choose difficulties for dungeons and primals. Say, that how everything is now is 'normal' difficulty.. all fine and dandy. Now some complain they can't beat something? Have an 'easy' mode that's nerf'd down. Have it with the same mechanic, just damage 'dumbed' down, so you still can learn the fight. Of course, not as good of loot, if any. Now, people who claim 'normal' is too easy? Have a 'hard' mode, where maybe some ramped up mechanics and damage possibly? And then once that becomes easy for the elite group? Have an 'ultra mega fuck you up' mode lol. Now people will say "well, what if people just beat everything in easy and now try to come to our level abd just mess us up" .. maybe simple solution..
I like your ideas Optimas! This might suit everyone.