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  1. #1
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChickensEvil View Post
    Titan has a very minimal gear check to it...

    Anyway, that fight at best requires full AK greens. But I would say even that is a stretch. You could prob get away with 1 or 2 DL and AK greens on your main slots, and whatever for your accessories. The biggest thing is getting a decent weapon, if you lack that, you will need to further make up for that in other slots.
    Are you sure? For some reason, DF parties that I join are always near always unable to kill Titan's Heart... I cannot compensate for others dps numbers so now I am gearing my BLM up... FC usually no issue one... Also as a WHM, I require to compensate for people that cannot get out of the Titan AOEs due to lag and other issues.

    In all seriousness, in a perfect party you do not need to be geared up. Parties in FC usually allow you to not be so geared up. But using DF, you would really want everything to be as geared as they can be, as you do not know their skill levels.

    Quote Originally Posted by ChickensEvil View Post
    And lag? what lag? if you have lag, then you are going to have trouble playing any MMO...
    Good for you if you have no lag. Just check the multiple posts on this forum screaming about said lag. The fact that most have gotten used to the lag of FF14 does not make it fun to compensate for. And seriously ... Compared to near any MMORPG, FF14 is one of the most lag sensitive game I have played in a lot time. I think is mostly due to their game design.

    Let me give you an example of lag that I find in no other game: Once I escape any AOE, it has become habit for me to cast any spell even if I just cancel it so that the server will UPDATE my position so that it does not think I am still in the AOE zone. Because YES, I have escaped way out of 1 hit KO AOEs just to die because opps server forgot to update my position in a timely manner. It is not funny that I have made it a habit to straight cast any spell once I "escape" anything. That is not skill that is compensation.

    Quote Originally Posted by ChickensEvil View Post
    You want a "casual game" then suggest that titan is "easy" because you just have to memorize the rotation and you want it harder? I am confused.
    I find it funny that memorization = difficulty. No matter how hard the memorization is. Of cause any game encounter requires you to know what the boss can or cannot do. But I do not find static rotations a measure of skill. It is more fun for me if encounters have a random element. But I guess to each his own. Also no where do I say that Titan is easy. His rotations are punishing and increased alot by party inexperience, skill level of players, min. gear required (yes it is an issue in DF), lag and human error by all in party.
    (0)
    Last edited by gadenp; 10-21-2013 at 10:04 AM.

  2. #2
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    You know guys... I have this crazy idéa.. Why not release content both for casuals and hardcore players?

    The big difference between a hardcore MMO player and a casual is simply the reason why they do stuff. A casual does dungeons to get better gear and a hardcore gets better gear to do dungeons (well that is what they want...)

    SO Why not do super hard dungeons with no reward whatsoever beside a nice title to prove that you did it (e-peens need attention after all). That way casuals will not be forced to do that content to do content that will come after that and will feel no need to do so while the hardcores get their thrill. This would if you ask me be the optimal solution. Making BiS "easy" (like now pretty much) and then some real hardcore end game that requires full BiS to even have a slight chance.

    I know that atleast I would do that kind of endgame. I do not run hard content in games for the "reward". For me the real reward is the feel of accomplishment, and that is not what the casuals look for. They look for shiny new gear.

    Now one could argue that it is unfair that "bads" get as good armor as the good players get but every gamer worth his salt knows that it is skill and not gear that makes the player. And I think this is a good idéa. This way everyone becomes happy.
    (1)

  3. #3
    Player
    Aggronaught's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Aggronaught Imortalis
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lunavi View Post
    SO Why not do super hard dungeons with no reward whatsoever beside a nice title to prove that you did it (e-peens need attention after all).
    why do casuals need "shiny" near gear, if all they are going to do is dungeon?

    this is the age old argument, the fact is, casuals need the same gear the hardcore has except they don't want to work for it. Titles? really? who looks at titles, or who actually see what title someone has, gear is the only stand-out factor in ANY MMO, you are delusional and not willing to accept that fact if you don't think so.

    I don't mind casuals and hardcore players sharing the same "look" as long as the stats are vastly superior for raiders. I'm casual now and I've been a hardcore raider in other MMOs, and never once I cared about how my gear looked, all that mattered to me was numbers.
    (0)

  4. #4
    Player
    Aggronaught's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Aggronaught Imortalis
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    But the fact is, MANY of MMORPG players are casuals, more so than 90% of the population, ignore the majority and catering for the 10% will financially hurt the game, but losing the 10% doesn't change much. I fully support SE if they choose to keep the game casual, in fact it is the only logical choice from a producers stand point. I think the content is right where it stands at the moment, its not super casual like LFR in WoW, but at the same time not complex like HMs in WoW either.
    (2)

  5. #5
    Player
    coffeerox's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aggronaught View Post
    But the fact is, MANY of MMORPG players are casuals, more so than 90% of the population, ignore the majority and catering for the 10% will financially hurt the game, but losing the 10% doesn't change much. I fully support SE if they choose to keep the game casual, in fact it is the only logical choice from a producers stand point. I think the content is right where it stands at the moment, its not super casual like LFR in WoW, but at the same time not complex like HMs in WoW either.
    Exactly. Ghostcrawler tried to do this (making things more difficult) in Cataclysm and that was the beginning of the end for WoW. Some difficulty is fine, in fact the latter WOTLK dungeons required a bit of coordination. It shouldn't be overblown to the point to where the community isn't capable of doing it though (which is what Titan is atm)

    LFR SEEMS casual but if you were to take relatively new players from here and put them in a LFR, they would have problems with LFR
    (0)

  6. #6
    Player
    Sapulha's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sapulha Dakgen
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Actually the end of WoW was that they bended to people complaining of difficulty, the dungeons in cata when they came out where fun as hell problem was casual players didn't want to gear up before jumping into it, so u had a bunch of people that standed on fire completely undergeared complaining that they couldn't progress in game. They complained about heroic Ghostcrawler tried to defend it by saying heroic wasn't for everybody(maybe a poor choice of words) and u had alot of noob rage(being a noob is not a bad thing, noobs raging over anything they can't do is probably the worst thing in any game ), that caused the game nerf and that was the end of WoW.
    (0)

  7. #7
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    @ Gadenp - This game is very casual, I have no issue with that, they are releasing CT as the first real raid and it's coined to be a casual raid. Coil was promised to be content for the veteran raiders ("Pro Gamers") looking for a real challenge, and it's definitely not, that's the issue. FFXIV failed because the game was all around terrible, and it definitely wasn't too difficult. I'm actually happy with all of this game but I would love to see "Extreme" Raids along side the casual raids, and have those "Extreme" raids drop unique gear to give some reward/diversity for the hard work it takes to clear. I'd love to see some raids with really epic fights like Kael/Vashj/Illidan/Greenscale/Yogg/M'Uru/etc. I'm talking raids that take 1-3 months per boss on average to kill, not 1 week per boss, then clear in 40 minutes every Monday. I think SE will eventually deliver something like this eventually, but we can try to get them to push out content a little faster by showing our support for more content.

    @Lunavi - Definitely agree, we should have casual content and hardcore content, but I definitely want them separate, no normal mode hard mode BS like in other games please. I don't agree with your distinction between casual and hardcore though; hardcore players (IE Raiders) just dedicate more time and effort into an MMORPG so they can compete to clear content against the rest of the world, a casual player plays to have fun at his/her own leisure. Agreed, gear is only a means to get that accomplished feeling, I could care less what my "gear score" is as long as I get the satisfaction of killing internet dragons. The only way gear would mean anything to me is if it were very unique and made me stand out from the crowd of dark light. Bad players have skill, they just need to develop it, and you can gear up someone easily, it's the willingness to take criticism and improve yourself that makes a truly great raider.
    (0)

    http://www.resonatefc.com

  8. #8
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    I wonder why people play a Game and expect it only to be a mindless-button-mashing-instant-gratification deal, its called a game for f sake, even monopoly isnt mindless.
    Anyway it's REALLY selfish to ask that every content caters to you, when most of the content does anyway, so you have 99% of the content and want to take the 1% from the ones who want any kind of challenge? Talk about spoiled there..

    Edit: This is not aimed at anyone in particular, just the whole mindset in general.
    (0)
    Last edited by Pibz; 11-23-2013 at 09:45 AM.

  9. #9
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Endgame content to easy what? What's it content to do easily? Don't leave me hanging.
    (0)

  10. #10
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    On topic.

    I do wish that endgame had more challenging options, but not in the Titan--> Titan HM----> Titan EXTREME !!!!!11one sort of way. Dungeons in this game are mechanically brain dead; even WP and AK are so easy it makes me glaze over every time I play them. They're not even gear checks, let alone skill checks. I SUPPOSE Tonberry King is a small skill check, and Demon Wall is sort of a small skill/gear check, but that's about it. There needs to be more instances like Qarn, where the players have to worry about mechanics and how to react to certain mobs. Every other instance is like:

    1.) Are you breathing?

    2.) Is your gear ok?

    3.) Can you move out of red?

    Grats, you win at FF XIV instances from 15-50!
    (0)

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