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  1. #1
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GalaxyGirl View Post
    Am I the only one who prefers the current difficulty and how it is at the moment? ;#;
    You and all the other people who don't really want to be required to play well or work hard to clear endgame...so no, 95% of players are with you. Most of the people complaining about content being too easy are veterans from MMOs which provided truly difficult and epic raiding, this type of raiding has been dead for a while but was promised with this game.

    Quote Originally Posted by KnownTroller
    And how many of you have cleared Turn 5? Ya... OK.
    You mean the fight which is either bugged and cannot be beaten, or is purposely designed to not be beaten by SE?
    (0)
    Last edited by Horg; 10-18-2013 at 03:17 AM.

    http://www.resonatefc.com

  2. #2
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Myself
    ...for a long time they revolutionized raiding...
    ^^ I was talking about a very specific period of time, IE Vanilla/TBC.

    Blizzard Fails You mean the only MMORPG to break 10 million players failed? That's interesting... http://users.telenet.be/mmodata/Charts/Subs-1.png
    1) Token Gear They didn't start the tokens until after TBC, assuming you are talking about Badges of Heroism and not Chestpeice of the Vanquisher.
    2) LFR/Flex Raiding WAY after TBC, I stopped playing before they implemented this, heard it really cheapened raiding
    3) Points System for purchasing gear Talking about PvP gear? Or maybe some pandaland stuff I don't know about
    4) Dungeon Journals Ditto, this must be Pandaland
    5) Cross Realm Stuff Wasn't really a bad change given it helped dungeon finder a lot
    6) Going from 40m down to 25 and 10m raids Best change for MMOs ever, 40 man raids were a nightmare to organize, it was stupid and not challenging; 10 mans were definitely a bad idea
    7) Trivializing talents and rotations Depends on the class, but very true, not as bad as Rift 1 button macros or FFXIV though, play a Feral Cat / Trapdance Survival Hunter / any end-game healer / etc. No mmo has really complicated rotations
    8) World bosses are shit now, no thrill of PvP or competition to get the tag and kill and loot. World PvP was pretty awesome in Vanilla, it essentially ended in TBC, but the first seasons of Arena were a lot of fun

    Like I said before, it's not the MMO Companies, it's the players, if they had 10 million raiders I'm sure all content would be really difficult and hard to access, but they don't. If an MMO company catered to the 5% then they would be out of business, hardcore raiders alone cannot fund a good MMORPG
    (0)
    Last edited by Horg; 10-18-2013 at 05:04 AM.

    http://www.resonatefc.com

  3. #3
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Horg View Post
    ^^ I was talking about a very specific period of time, IE Vanilla/TBC.

    Like I said before, it's not the MMO Companies, it's the players, if they had 10 million raiders I'm sure all content would be really difficult and hard to access, but they don't. If an MMO company catered to the 5% then they would be out of business, hardcore raiders alone cannot fund a good MMORPG
    I'm not bashing WoW, I've played it on and off for 8 years and I still play it. It offers competitive raiding, smooth combat, bug-free raid environment, and there is always content. FF14 has a much slower combat system that with the GCD leaves less room for error, but you have longer to think in between abilities to correct this mistake. WoW on the other hand, anyone can play the game, but few can play their character at it's highest level. My opinion is my own opinion, even though I think it destroyed the genre, it offers what I currently want.
    (0)

  4. #4
    Player
    Subucnimorning's Avatar
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    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I would say defilemancer in rift was a complicated rotation that involved lots of split second decision making based on a very long list of priorities. Played everything from eq1, wow, Aion, rift, ffxiv it was pretty much the only rotation I really had to work at to get down. The one button macro specs you speak of were in early rift, later on (especially in storm legion) most specs required a bit more work than that.

    Also, instanced raiding was a necessity but it did kill open world competition completely which were some great times in raiding, really nothing is exciting in gaming like that any more.
    (0)
    Last edited by Subucnimorning; 10-18-2013 at 05:05 AM.

  5. #5
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Subucnimorning View Post
    I would say defilemancer in rift was a complicated rotation that involved lots of split second decision making based on a very long list of priorities. Played everything from eq1, wow, Aion, rift, ffxiv it was pretty much the only rotation I really had to work at to get down. The one button macro specs you speak of were in early rift, later on (especially in storm legion) most specs required a bit more work than that.

    Also, instanced raiding was a necessity but it did kill open world competition completely which were some great times in raiding, really nothing is exciting in gaming like that any more.
    True, there were a bunch of specs which could cut it down to 1-2 macro spams but not all of them. I did play and raid RIFT in vanilla (quit shortly after RoS / that crappy 10 man), went back to try Storm Legion and played a Pyrolock/Defilemancer. The rotation was a little difficult to learn at first, but at the time (not sure if it's true now) there was an Elementalist/Necro spec which spammed 1 macro that did equal damage. My Cleric Tank/Melee specs were actually able to be put into 1 macro. Early raiding was pretty bad in RIFT, but definitely better/more challenging than FFXIV. Greenscale was bugged for a long time, not exactly the instant KO wall that twintania is but close.
    (0)

    http://www.resonatefc.com

  6. #6
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Hammerknell was widely considered rifts best raiding instance and while it was very cool, a lot of the bosses had game breaking bugs that made them unkillable as well.
    (0)

  7. #7
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by jumpstreet View Post
    The thread name should have a name change to Endgame content is appropriate where it is at. Anyways this is in regards to: http://forum.square-enix.com/ffxiv/t...r-me-out%29%21
    I want people to stop for a moment and think about endgame content and it's difficulty. Why do we play MMO's? What kind of thinking made these games so popular? People striving to solve an insanely difficult puzzle? Hard workers who wanted to do something that felt so incredible they jumped up and cheered? These are the kinds of things that make me consider playing a game.
    Got to remember that's not universal. There are many more than just the one reason why a person chooses to play the games they play.
    (1)

  8. #8
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I picked up the game because SE promised that it is a casual MMO game? So now you all want to buff it making it more hardcore? I thinking maybe this is not a game for you pro gamer guys.

    I picked up GW2 last time, because AreaNet promised that GW2 was non linear gear progression. Guess what happened when they introduced a new gear tier that was pure "super long" grind to get? Majority left. So I believe that SE must be really careful in how they release or twitch new content.

    After all, offending a minority is way more forgivable then offending the majority by breaking game statements that got said majority to come to game in first place. After all, did not FF14 "fail" (aka did not get the numbers SE was looking for) partly due the difficulty.

    Anyways, I think FF14 ARR difficulty is too much based on gear and memory. They need to move away from that concept by slowing down the new higher gear release and introducing better mechanics content that does not rely on gear check to make it hard. Also a good time to introduce more varied gear at end game, so we have more choice. From the normal gear now to the "elite" gear that few can gain, to gear with different status combinations.

    Titan although hard, is still basically a stupid memory rotation that is made really hard mostly due to LAG and gear check. I wish for more content that is more random thus allowing skill to shine more.
    (1)
    Last edited by gadenp; 10-18-2013 at 10:27 AM.

  9. #9
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by gadenp View Post
    Titan although hard, is still basically a stupid memory rotation that is made really hard mostly due to LAG and gear check. I wish for more content that is more random thus allowing skill to shine more.
    Titan has a very minimal gear check to it... I don't know what you are talking about here. People have blown this fight way out of proportion by saying you must be full DL or whatever, but that is simply not true. In fact it should be even easier to get "carried" in this place since others in your group likely have better gear anyway. But to be clear, skill is a huge part of this fight over gear.

    For example, I have run with MANY Bards who just lack the proper understanding to do their rotation correctly, so you see relatively decent geared bards pulling 90 dps... there is no reason what so ever that if you have enough gear to survive the hits (IE comfortably into 3k health) that you shouldn't be able to hit 130 or more DPS. That fight should favor that class even more so since they are not impacted by movement. Coming from a BLM standpoint, it makes me very sad when I am constantly the top DPS on that fight (unless we have our DRG in there, he pulls really good DPS too).

    Anyway, that fight at best requires full AK greens. But I would say even that is a stretch. You could prob get away with 1 or 2 DL and AK greens on your main slots, and whatever for your accessories. The biggest thing is getting a decent weapon, if you lack that, you will need to further make up for that in other slots.

    And lag? what lag? if you have lag, then you are going to have trouble playing any MMO... Unless you are talking about the built in 300ms in the game, and if you have not gotten used to this yet, and you made it all the way to 50, then I don't know what to tell you.

    You want a "casual game" then suggest that titan is "easy" because you just have to memorize the rotation and you want it harder? I am confused.

    For the record I HATE RNG fights, and if you like RNG fights, go talk to the people trying to do Twintana, that is an RNG fight that everyone seems to be losing right now. Moving out of the stupid is the most basic MMO mechanic... they just give you a lot of stupid to move out of. I am fine with this.
    (0)

  10. #10
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Titan is a gear check in that some people are so bad at it that they are attempting to cover up lack of skill by overgearing the encounter.

    Hilariously, this means that groups which REQUIRE DL+ gear, are more likely to fail in my experience, because they are made of people who rather than handle the mechanics properly, are trying to overgear the mechanics, which... doesn't really work, for Titan. You can outgear the Tumults, sure, but you can't outgear the bombs and the pools, at least not with just DL gear.
    (0)

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