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  1. #1
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    How about this for a possible solution that could suit every player of every skill lvl, to.keep 'most' people happy.. have the option to choose difficulties for dungeons and primals. Say, that how everything is now is 'normal' difficulty.. all fine and dandy. Now some complain they can't beat something? Have an 'easy' mode that's nerf'd down. Have it with the same mechanic, just damage 'dumbed' down, so you still can learn the fight. Of course, not as good of loot, if any. Now, people who claim 'normal' is too easy? Have a 'hard' mode, where maybe some ramped up mechanics and damage possibly? And then once that becomes easy for the elite group? Have an 'ultra mega fuck you up' mode lol. Now people will say "well, what if people just beat everything in easy and now try to come to our level abd just mess us up" .. maybe simple solution.. you can't move on until you beat 'normal' .. beating normal unlocks 'hard' beating hard unlocks 'U-M-F-Y-U'..
    (0)

  2. #2
    Player
    jumpstreet's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Jump Street
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TurboSol View Post
    How about this for a possible solution that could suit every player of every skill lvl, to.keep 'most' people happy.. have the option to choose difficulties for dungeons and primals. Say, that how everything is now is 'normal' difficulty.. all fine and dandy. Now some complain they can't beat something? Have an 'easy' mode that's nerf'd down. Have it with the same mechanic, just damage 'dumbed' down, so you still can learn the fight. Of course, not as good of loot, if any. Now, people who claim 'normal' is too easy? Have a 'hard' mode, where maybe some ramped up mechanics and damage possibly? And then once that becomes easy for the elite group? Have an 'ultra mega fuck you up' mode lol. Now people will say "well, what if people just beat everything in easy and now try to come to our level abd just mess us up" .. maybe simple solution..
    I like your ideas Optimas! This might suit everyone.
    (0)

  3. #3
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by jumpstreet View Post
    I like your ideas Optimas! This might suit everyone.
    A pointless suggestion. SE already said they were going to nerf content when new tiers are released. When CT comes out BC is going to get a nerf; when the new turns of BC come out CT and BC are gonna get another nerf. So and so on.

    The shame is that all of it is ALREADY insanely easy, so it's going to be made trivial, and all that for what? The five minutes of "story" in them?
    (0)

  4. #4
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    They are gonna be releasing HMs of existing dungeons for this. Also extreme mode. This is nothing new, SE knows this, but we need to give them time and not demand shit from a just-released MMO.
    (0)

  5. #5
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Yagrush View Post
    They are gonna be releasing HMs of existing dungeons for this. Also extreme mode. This is nothing new, SE knows this, but we need to give them time and not demand shit from a just-released MMO.
    SE's definition of extreme and hard is completely different from mine, and I hope most others...here is how I sarcastically see it playing out.

    Hard Mode Dungeons = AoEs do more damage, maybe 1 or 2 extra mechanics, good players will clear it all within a few hours, then farm it at the same rate as normal mode.
    Extreme Mode = The boss starts instantly killing 1 raid member every 5 seconds from 30% hp to 0% HP.

    I do agree, this MMO just released, we can't expect the world, but they pitch Coil like it's an extremely difficult raid, the first 24 man will be a "casual raid", if we do get some quality content it won't be for a long time. I do love this game, but I'd enjoy it more if I could raid more than 45 minutes a week / there was content which will take longer on the horizon.
    (0)

    http://www.resonatefc.com

  6. #6
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Hasn't Twintania been downed several times already by the big FCs after the fix?
    (0)

  7. #7
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Difficulty is tuned so that the majority of people can complete encounters. You'd be amazed at how many people are stuck on Titan or have bought wins because they simply don't have the capacity to beat it on their own merits or are at the mercy of other people who can't. And this is supposed to be a fight you're supposed to be able to beat via the Duty Finder.
    (0)

  8. #8
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Yeah, this is kind of dumb. Titan is the only encounter that requires any amount of skill, and even then, it's still more memorization/timing.

    Those of us who took on BC early, before there was much/any information on the encounters, spent 95% of our time figuring out mechanics.
    Every turn up to 5 was downed in the first attempt after we figured out all of their mechanics and formed a working strategy.

    This isn't okay. The challenge should be in performing well and executing a strategy correctly, but it's not. Players who are now entering BC are basically being spoon fed loot without having to play well, because the 'hard' part is already done for them, and it's really disappointing.

    Currently, the only exception is Twintania, though the encounter is still flawed in other ways.
    (0)

  9. #9
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yenn View Post
    This isn't okay. The challenge should be in performing well and executing a strategy correctly, but it's not. Players who are now entering BC are basically being spoon fed loot without having to play well, because the 'hard' part is already done for them, and it's really disappointing.

    Currently, the only exception is Twintania, though the encounter is still flawed in other ways.
    100% correct. Current content is way too easy and all the players who are just now clearing it are doing it using the information from the progression FCs who were nice enough to share the tactics.
    (0)

  10. #10
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    But you don't have to "cheat" and use the information posted from the other FCs. And besides that, some of those strategies only work if you have a very specific group comp. Try taking some of those strats and applying them to an all melee group (which people have posted success in doing this, albeit they did have to do some clever things).

    I don't see what the issue here is with making fights execution fights. The very reason you all are complaining about Twintana is because "RNG"... but then say that Turns 1-4 are too easy cause there is no randomness... which is it? Do you want randomness or don't you? You say it can be cleared in 40 minutes if noone dies/makes a mistake... what you fail to mention here is that one mistake generally equals death. So of course if you execute the dungeon flawlessly it will go quick... that only makes sense. I don't see how that makes it easy. The first time you do something, was it hard to accomplish? If yes, then I say it was tuned correctly. If you went in and on your first attempt ever seeing the fight you one-shot it, obviously it would be too easy. ~1 week to down each turn is pretty good... when you consider how small this place is when you compare to something like BC or Vanilla. Those dungeons had 12 bosses in them, each taking 10 minutes to kill (give or take), and you had all the trash between them. This dungeon has the equivalent of 4 bosses. 40-45 minutes to get through 4 bosses is really not that bad.
    (0)

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