Until they find a way to "continue" leves after a DC, I don't think they would put this into play. Playing for 25 mins in a leve only to have some of your SP gain snatched away from you because of a hiccup in your connection would only serve to aggravate players even if it was only a bonus. This would also still not solve the issue of mass auto-failing of leves and reusing them unless they scaled back the SP value during the leve and made the bonus at the end substantial but again as I stated above, people with poor connections would go insane.
I have thought about what you suggested and also about the possibility of SE limiting the leve linking values and attaching more weight to GA because of it being in short supply and having a longer resupply time. Both of these have merit but of course people would find a way around both.
My main concern here for this entire topic is the gap that is happening with the battle classes and all of the other classes. A pure crafting/gathering style character has to invest a great deal more time with their chosen class to progress. This would not be so bad, but the fact that battle class leveling seems to be more of an after thought than an accomplishment or a pinnacle in creating your overall character. I think getting level 50 in any battle, crafting or gathering class should be a pinnacle moment in that players progression in this game, at the very least you should have some stories about it. Those memories although at times painful to recall, are what define your experience in any game. Someone else pointing out that you have an ability on your class that you did not realize you had because you missed it due to blowing right by it is hardly "epic". Finding a use for all of your abilities and when and where to use them is how you truly learn your class and how to play it. It will be painfully obvious when more group content comes out that is more difficult who did what and how they did it. Faster and easier is not synonymous with efficient. Sorry for the sermon.


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