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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50

    Change the Leve Refresh System.

    Let the player access all leves for their level, and refresh this list every 36 hrs.
    Once a leve is accepted, it is remove from the list of available leves, and will only be refreshed once the player completes/fails the leve after 36 hrs.

    This is basically the idea in it's entirety to fix people gaming the system and encourage them to complete the leves.

    First, Players will always have access to the leves they want each leve refresh. This will remove the need to abandon each leve and ensure desireable leves are retained. Secondly, Players, if they fail their leve, will be able to try the same leve again for the same rewards, but that leve will then not be available to the player the next reset. This then removes the possibility of double leves.

    The combination of these two creates an environment where success is the highest priority, and failure is actually punished. However, SP is actually gained, if you do not game the system, and Most SP is fairly the same, if you are already gaming the system.

    **BTW I have been failing leves for months levelling classes; it is the most effecient way to level, so I'm not suggesting this to punish people but to make the game less retarded**

    A further advantage to changing the sytem this way, is it allows players to predict which leves are available and plan ahead of time, in addition it allows players to reliably leve link every leve.
    (0)

  2. #2
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Unless they do something to fix why certain leves are picked over others, the only thing this will do is ensure that people who take those same leves will get rewards at the end. That is nice, but doesn't do anything to actually fix the problem that certain leves are just worlds better than others. If all the leves were similar in the amount of sp output, this would be a non-issue.

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Wynn View Post
    Unless they do something to fix why certain leves are picked over others, the only thing this will do is ensure that people who take those same leves will get rewards at the end. That is nice, but doesn't do anything to actually fix the problem that certain leves are just worlds better than others. If all the leves were similar in the amount of sp output, this would be a non-issue.
    Well, everyone's looking for the most SP/hr. At the moment, we've maximized the SP while only slightly enlarging the time portion. If the SP portion were normalized, we would just pick the fastest leves each reset, and those would become the new defaults. I'm not saying it's a bad idea, per se. People just need to realize that there will always be a set of leves considered the most desirable.
    (1)

  4. #4
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wynn View Post
    Unless they do something to fix why certain leves are picked over others, the only thing this will do is ensure that people who take those same leves will get rewards at the end. That is nice, but doesn't do anything to actually fix the problem that certain leves are just worlds better than others. If all the leves were similar in the amount of sp output, this would be a non-issue.
    I think this is a good point. When you limit players to only selecting a certain # of leves every reset, they will innevitably maximize their potential SP/Gil/Marks by selecting certain leves. Even if you were to remove the limit, players would still do the ones offering better rewards first, only after this would they then move on to different ones; but, they would still follow the same logic only moving farther away from the original maximum.

    You could argue for or against leve limits, It's a tough decision. If you remove them, then the game will almost entirely revolve around the leve system. And if you keep them, you then have to address the issue you brought up. Seeing as how the devs will not likely remove this limit, safe to say balancing the rewards would be essential. 1.18 is supposed to address this, to what degree I suppose we'll find out within a week or two.

    But I would agree; unless you want to be doing the same leves day in and day out, the rewards need to be balanced.

    Anyways this isn't what the thread is about. My suggestion is intended to remove the intentional abandoning of leves in order to maximize SP, while also increasing the accessibilty of the whole leve system to boot.
    (0)