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Thread: Map size

  1. #11
    Player HunkyJimpjorps's Avatar
    Join Date
    Mar 2013
    Posts
    123
    Character
    The Chairman
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    The areas accessible in ARR are about the same size as the areas accessible in the Three Nations regions in FFXI, excluding those that were part of expansions.
    (0)

  2. #12
    Player
    Haoma's Avatar
    Join Date
    Mar 2012
    Posts
    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Ebojager View Post
    I kinda thought this also. For one I think everyone moves faster, so it takes less time. Also the scale seems off, like far off characters look too small and dont seem to increase or decrease size at an appropriate rate for the speed. When I went back to FFXI last week, it was amazing how slow everyone moved. Probably why it took so long. In my opinion we all are all moving too fast in FFXIV.
    Spot-on. A lot of the maps are actually pretty big in scale; what makes them seem that much smaller are the movement speeds, and the lack of any real cluttered/maze-like zones (i.e., Yhoator/Yuhtunga). SE also tailored all of the animations around the GCD (including the run cycle); naturally, you're going to need to match the cycle's timing up with the movement speed.
    (1)

  3. #13
    Player
    Ferr's Avatar
    Join Date
    Sep 2011
    Posts
    48
    Character
    Ferria Svensa
    World
    Ragnarok
    Main Class
    Ninja Lv 60
    The areas accessible in ARR are about the same size as the areas accessible in the Three Nations regions in FFXI, excluding those that were part of expansions.
    I dunno, I may be wrong but I think Koschtat, La Theine, Rolanberry... are way bigger than anything in XIV ARR, and those were from vanilla XI.
    (0)

  4. #14
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    190
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    The maps aren't bigger in XIV, your character was slower in XI.
    (1)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    like all Zilartian areas that were manmade uses cerment, which is why Delkfutt, Feiyin and Ru'Aun Gardens had similar designs but significantly different interiors
    are you crazy, these areas wre more guilty of copypasta than anything. The same walls, the same doors, the same floors, the same debris, repeated all throughought all of these areas.
    (0)

  6. #16
    Player
    RyujinUzikin's Avatar
    Join Date
    Oct 2013
    Posts
    181
    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    The world is pretty big for a newly released mmo, but I wish zones weren't divided.

    I get that having everything compressed saves space and lag and whatnot, I totally get that.

    But I wish I walked into a main city and maybe get lost? Not feel that I'm walking around this tiny zone just to zone to another and so on.

    I don't know, I can't feel that I'm in a massive world if they're just gonna divide everything in tiny pieces.
    (0)

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