Quote Originally Posted by Martoq View Post
My only issue with multiplayer is how much of the story forces you into dungeons. On a side note, this is the only Modern version of Final Fantasy on the PC currently, so I see no problem with people wanting more solo content. Their is no reason they can't cater content to Soloists and multiplayer. They could make story missions like Sastasha Seagrot or Tam-Tara Deepcroft solo. The level designs already there, just rework trash mobs and bosses HP,Damage,defense, and mechanics.

I really enjoy this game except for the forced multiplayer in the story.
They could add a difficulty slider letting players choose to challenge themselves or take a casual approach. Rewards could be based on difficulty the harder the run the better the loot. You could give them vanity items as an insentive for solo and high level gear for multiplayer.