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  1. #151
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    Doesn't MRD have counter and conal attacks (via Steadfast)? Obviously, and I pointed this out before, MRD will do less to a single target then LNC because MRD was created to do damage to several enemies at once (I know LNC has similar perks with monsters lined up, but not the same, i.e., less prevalent). So of course LNC will do more to a single enemy, would be unfair otherwise, could have MRD burns, a la BLM burns in FFXI, with 1 puller and 5 MRD in Steadfast burning through groups of enemies (although not sure how that would work out, but seems theoretically possible). I think MRD is working as intended.
    Ummm...sorry, nop. It "WAS" working as intented...pre 1.18 MRD was a demon when it come to muliple targets...you could rape a gang of monsters faster than the rest of the PT would take to kill single target. The old MRD would rule these dungeons as its an area where you are free to AoE at will...but the current one........................you have time for seadfast trigger, you move and cancel it and then stay put long enough for it to trigger again before you have 500 TP to use skull sunder...

    You see...that's why they added /pose...now MRDs can just go dressed like a whore and keep using it instead of fighting to entertain the real melee classes! =P Much more useful than they are as fighters! ^^
    (0)

  2. #152
    Player

    Join Date
    Jul 2011
    Posts
    279
    I don't really give a crap about overall balance, I just want to be able to hit the mob more than twice before the archers and everyone else have 2-3 shotted them. -.-

    I was in a grind party the other night killing raptors, the archer in my group was literally 2 shotting level 47-49 raptors with cooldowns.

    Yes, Maim hits hard but its kinda pointless when it takes me 4 mobs worth of auto attack to use it once.
    (1)

  3. #153
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    Doesn't MRD have counter and conal attacks (via Steadfast)?
    Yes. Steadfast also gives a buff to your parry skill.

    The problem with Steadfast is that you have to hold still long enough for it to pop, and then you get an AoE attack to the front. But if the mobs move at all -- and most do -- then you have to adjust your position to hit the mobs with your conal AoE. And once you move, Steadfast goes away.

    So it's useful in single mob situations for the parry ability, but when you're fighting multiple mobs, you're usually going to be moving around to line up your AoE attacks like Storm's Path, so Steadfast won't be up.

    I don't think that means it's broken, just not as useful as it could be. Unless I'm fighting a single mob, I worry more about position than whether Steadfast is up.
    Obviously, and I pointed this out before, MRD will do less to a single target then LNC because MRD was created to do damage to several enemies at once (I know LNC has similar perks with monsters lined up, but not the same, i.e., less prevalent). So of course LNC will do more to a single enemy, would be unfair otherwise, could have MRD burns, a la BLM burns in FFXI, with 1 puller and 5 MRD in Steadfast burning through groups of enemies (although not sure how that would work out, but seems theoretically possible). I think MRD is working as intended.
    You can't do Marauder burns under the game's claim system. You can only claim 1 mob (or 1 group of mobs) at a time. So even if I find 5 coblyns standing on top of each other, and I hit them all and kill them at the same time, I only get the SP from one coblyn (not 5). Words to live by in this game -- You only get SP from the red mobs.

    I also agree that Marauder's conal attack is better than the in-line attack by Pugs and Lancers (although apparently some people disagree). However, Gladiators, Arcs, and Conjs get circular AoE attacks, and Thm has a gigantic cone, and those are arguably even better.

    Again, I don't think Marauder sucks or anything. In fact, I love playing it. But its ability to fight multiple mobs is only useful in limited circumstances -- leves that involve multiple mobs, dungeons when you're definitely going to get aggroed by multiple mobs, and the occasional "Oh, crap" moment when you get aggroed by a nearby mob. So let's hope that Mar's not gimped in all other situations.
    (1)

  4. #154
    Player

    Join Date
    Jul 2011
    Posts
    279
    Anyone else notice, in the last couple days I seem to randomly stop auto attacking and just stand there getting beat down. I'm not talking about initiating the attack, I mean after I've already got the mob to 50% or more I just stop attacking. Leaving active mode and re-enabling it is the only way to solve the problem.
    (0)

  5. #155
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Hasn't happened to me, but I was running around trying to help a brand new player, and he/she kept saying the exact same thing. "Why am I not auto-attacking?" And he wouldn't auto-attack again until he disengaged and re-engaged. For what it's worth, he/she was a Mithra, too.

    Maybe post something in the Bugs forum?
    (0)

  6. #156
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Yes, Maim hits hard but its kinda pointless when it takes me 4 mobs worth of auto attack to use it once.
    Your crazy, it only takes a few hits to have enough to maim. Every melee has access to invigorate and Great Axe gives a lot of TP per swing. Not to mention the 3 attack abilities you should be cycling through.
    (0)

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